How do I render my object?

I have Wings 3D for windows, and I have finished constructing an outfit for a small EV Nova plug-in, and I also have Blender, OpenFX, and Adobe Photoshop Elements 2.0. What I would like to know is with this combination of programs, how do I render my object from Wings 3D?

Also, once I have my outfit rendered, how do I convert it into the necessary picture file so it can be used in EV Nova?

------------------
We brought nothing into this world, nor can we take anything out. So we shall be content with these necessary things.

(This message has been edited by MavHunterExtreme (edited 02-27-2004).)

I'll answer the first part of your question. Basically, you have to export the file out of wings, and into another program, which you then import the file with. Then you render it as per usual for the program you're using.

Easy?

~A~

EDIT: and your other question can be answered with a simple search, top right hand corner of the page, near the "edit profile" link, and other's like that. It's a question that's beeen asked a thousand times.
------------------
"How can I make it go faster?" -Me-

(This message has been edited by Azdara (edited 02-27-2004).)

I've gotten to the point where my object is completed in wings 3D and I would like to try and render my object in Blender, but when I attempt to import my object into Blender, I cannot. It seems that Blender doesn't recognize any of the file formats that I tried exporting my object in. Is there something missing here, or is it just me?

Also, what are these 'python scripts' that Blender mentions under the importing options under 'file'?

Also, my second question is when I've completed rendering my object, how do I convert it into an image that I actually can use in EVN?

Thanks again everyone for your time and attention, and all your replies are greatly appreciated.

------------------
We brought nothing into this world, nor can we take anything out. So we shall be content with these necessary things.

(This message has been edited by MavHunterExtreme (edited 02-28-2004).)

Quote

Originally posted by MavHunterExtreme:
**Also, my second question is when I've completed rendering my object, how do I convert it into an image that I actually can use in EVN?

**

This is fairly easy to answer: Since you're on windows, use EVNEW and create a new "PICT" resource. At the file menu, select "import", and select the image you created. Once you click ok, it's in a Nova plugin and ready to be used.

MickyBIs

------------------
Who is John Galt?
"I've never heard maniacal laughter from a robot before. It's good to have brought something new and wonderful into the world"-(url="http://"http://freefall.purrsia.com/")Freefall(/url)
Check out (url="http://"http://www.twilightagency.com")Twilight Agency(/url). It deserves some limelight!

Quote

Originally posted by MavHunterExtreme:
Also, what are these 'python scripts' that Blender mentions under the importing options under 'file'?

Ever heard of AppleScript? If not, basically, it's a scripting language for Mac. It was designed to automate routine tasks, though there are far more uses for it, and with enough practice, you can indeed make powerful applications in it.
</off topic>

Python is sort of similar to AppleScript: it's a simple (don't know how they compare; use AppleScript all the time, but never used Python) scripting language for your computer. Don't worry about it, it doesn't apply.

If nothing else made any sense, ignore it all except for the last line. 🙂

Anyhow...
You can find another program to render it. If you don't want to download anything else, I (or someone else, whatever) can render it for you.

------------------
The programmer's code of entomology: there's always another bug.
Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
(url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)
(url="http://"http://www.evula.org/infernostudios/search.html")Add-ons Search Engine(/url)

Quote

Originally posted by orcaloverbri9:
**Ever heard of AppleScript? If not, basically, it's a scripting language for Mac. It was designed to automate routine tasks, though there are far more uses for it, and with enough practice, you can indeed make powerful applications in it.
</off topic>

Python is sort of similar to AppleScript: it's a simple (don't know how they compare; use AppleScript all the time, but never used Python) scripting language for your computer. Don't worry about it, it doesn't apply.
**

Nope. Python is alot different than applescript. It is an object oriented interpreted programming language. It is usually used for just that, scripting, but it is possible to make whole full-featured applications in. People have made web browsers and AIM clients with it. Running a python program/script though requires that you have a copy of the free/open python interpreter.
More info at (url="http://"http://www.python.org")www.python.org(/url)
I dont know the role such scripts play in Blender for sure - i rememeber reading in my hunt for information on how the heck to render stuff i made in wings that they were used to add support for opening/saving other formats (ie, to translate other formats into the one blender likes.
-Az

------------------
It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
Stuffit is a piece of .sit.

Quote

Originally posted by MickyBIs:
**This is fairly easy to answer: Since you're on windows, use EVNEW and create a new "PICT" resource. At the file menu, select "import", and select the image you created. Once you click ok, it's in a Nova plugin and ready to be used.

MickyBIs

**

You mean that I don't have to somehow convert it into a bitmap file or anything like that?

------------------
We brought nothing into this world, nor can we take anything out. So we shall be content with these necessary things.

Quote

Originally posted by Azratax2:
Nope. Python is alot different than applescript. It is an object oriented interpreted programming language. It is usually used for just that, scripting, but it is possible to make whole full-featured applications in. People have made web browsers and AIM clients with it. Running a python program/script though requires that you have a copy of the free/open python interpreter.
More info at www.python.org
I dont know the role such scripts play in Blender for sure - i rememeber reading in my hunt for information on how the heck to render stuff i made in wings that they were used to add support for opening/saving other formats (ie, to translate other formats into the one blender likes.
-Az

I think you're missing the point, Az. The option was Python Scripts. I know you can make full-featured applications with it; in fact, the same is slightly true for AS as well (obviously, you can't make a web browser or AIM client with it). However, there is no reason to go on into the other aspect of it when it doesn't matter.

MickyBIs, it isn't that simple. You have to convert it into RLE format first. Of course, this is incredibly easy with EVNEW. God, I hate you people. 😛

------------------
The programmer's code of entomology: there's always another bug.
Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
(url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)
(url="http://"http://www.evula.org/infernostudios/search.html")Add-ons Search Engine(/url)

Quote

Originally posted by orcaloverbri9:
**I think you're missing the point, Az. The option was Python Scripts. I know you can make full-featured applications with it; in fact, the same is slightly true for AS as well (obviously, you can't make a web browser or AIM client with it). However, there is no reason to go on into the other aspect of it when it doesn't matter.
**

Thats true, though it would also be a bad thing to allow someone to go off with an incorrect understanding of a perfectly good programming language.

And feel free to hate us PC users with EVNEW. We hated you when you had the only plug editing software. Since we now have the only stable plug editing software which can RLE things in its sleep, you have every right to hate us.
-Az

------------------
It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
Stuffit is a piece of .sit.

(quote)Originally posted by orcaloverbri9:
*MickyBIs, it isn't that simple. You have to convert it into RLE format first. Of course, this is incredibly easy with EVNEW. God, I hate you people.:p ;), also I thought he was talking about an outfit, which is stored as a PICT, not an RLE.

Mav: It doesn't need to be in any special format, just a normal image format. *.bmp or *.jpg are both fine as far as I know, maybe *.gif as well though I'm not so sure about that one.

MickyBIs

------------------
Who is John Galt?
"I've never heard maniacal laughter from a robot before. It's good to have brought something new and wonderful into the world"-(url="http://"http://freefall.purrsia.com/")Freefall(/url)
Check out (url="http://"http://www.twilightagency.com")Twilight Agency(/url). It deserves some limelight!
**

(quote)Originally posted by MickyBIs:
**Yeah, I said it was with EVNEW, so:p

------------------
The programmer's code of entomology: there's always another bug.
Windows users: stop asking for plugins. (url="http://"http://www.aznt.com/EVN/EVNEW/")Make one yourself.(/url)
(url="http://"http://www.cwssoftware.com")Sephil Saga Website(/url)
(url="http://"http://www.evula.org/infernostudios/search.html")Add-ons Search Engine(/url)
**

Quote

And feel free to hate us PC users with EVNEW. We hated you when you had the only plug editing software. Since we now have the only stable plug editing software which can RLE things in its sleep, you have every right to hate us.

I'm completely ignorant in computer sciences, but I've come to a point where I have to choose between two conclusions: either, for some reason it's easier to implement these tools with a PC editor, or perhaps the author of EVNEW knew what he was doing really well... 🙂

------------------
Retribution: An Upcoming Plug-in for EVN.
Visit the (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=20&SUBMIT;=Go")Chronicles(/url) today! Be sure to read the short story ' (url="http://"http://www.ambrosiasw.com/cgi-bin/ubb/newsdisplay.cgi?action=topics &number;=20&forum;=*EV/EVO+chronicles&DaysPrune;=100&article;=000262&startpoint;=")Fiery Descent(/url)'!
(url="http://"http://www.cwssoftware.com")Sephil Saga(/url): An upcoming TC, visit the web page today.| | | Both the best and the worst plug-in editor for Windows! (url="http://"http://www.aznt.com/EVN/EVNEW")EVNEW(/url)!

Quote

Originally posted by MickyBIs:
*Yeah, I said it was with EVNEW, so:p ;), also I thought he was talking about an outfit, which is stored as a PICT, not an RLE.

Mav: It doesn't need to be in any special format, just a normal image format. *.bmp or *.jpg are both fine as far as I know, maybe *.gif as well though I'm not so sure about that one.

MickyBIs

**

As a note: NEVER USE .JPG FOR A SPRITE MASK. I know you arnt making a sprite, but if you ever do, DONT USE A .JPG FOR THE MASK. Your sprites will come out hazy cause jpg's have a haze of nontransparent pixels around the white spot, so the effect will be a larger RLE (filesize wise) and black dots around the ship.
-Az

------------------
It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
Stuffit is a piece of .sit.