Repulsion Field

I am trying to create a plug-in which adds an outfits which pushes away fighters and missles.
To me it seemed simple; it would be a point-defense beam with a short reload, long range, no damage, and a really high impact value.
It doesn't quite work. It seems to have a range of zero, doesn't deflect missles, and only moves fighters a short distance, and only if they ram into me.
Could someone please explain what I could be doing wrong?
Here is what I put in to Mission Computer for the weapon resource.
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Thanks in advance.

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Okay, you should probably set the burst count and reload to -1 and use just use the normal reload field. I'll just mention that your last two screenshots are the same - you haven't shown the damage and impact etc. and so I can't help you much further.

I made a plugin for EVO called Repulsor Field which was basically a bomb with high impact and no damage. It exploded instantly and had a reload of 1. The effect was that it would repell all ships around you at once without having to target them one by one. Weapons weren't affected because EVO doesn't support that. However, you could try a similar thing by using a PD turret with a shot that explodes instantly (count of 0 and flag to explode at end of life) and see if it works for all missiles within its radius.

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I heavily doubt guided projectiles can be repelled, it would require them to have a mass for the repulsion to be computed to begin with.

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Quote

Originally posted by Zacha Pedro:
**I heavily doubt guided projectiles can be repelled, it would require them to have a mass for the repulsion to be computed to begin with.

**

I have a bad feeling you are right.
-Az

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Stuffit is a piece of .sit.

he is, figters and ships can be repelled, but there is no mass in the missles, and the gaming engine won't let you add one.

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A master can shape the universe to suit himself.

Quote

Originally posted by Cunjo:
**he is, figters and ships can be repelled, but there is no mass in the missles, and the gaming engine won't let you add one.

**

So what you are saying is that the wave would pass right by the missles with no effect?
I suppose if I wanted to devote the time to it, I could convert missles all into fighters so that they could be repelled. But that would take me a really long time and I would still manage to not be able to figure it out.
Maybe I'll do that this summer, I'm hoping to have massive amounts of time with nothing else to do.

Thank you, I'll try your advice, and hopefully prove you wrong about missles being non-repellable.
(Edit) Too bad, it doesn't affect missles. And I should fix the reload, I changed it to -1 to see what happens, major lag issues with that.

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Support USA Patriot Act let real Americans take away our rights before those darn foreigners can try.
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All the problems of the world can be solved by good parents and good water.

(This message has been edited by Klepsacovic (edited 02-20-2004).)

Ah! The idea of a point defense system is no good. While there is no problem with it pushing away fighters, it wreaks havoc on my framerates when it starts targeting missles. Just imagine, a reload rate of 1, targeting 6 missles at a time, at a range of 500. Terrible.
I guess it would work if I converted missles into really tiny, weak fighters. Thanks for the help, it is greatly appreciated.

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Support USA Patriot Act let real Americans take away our rights before those darn foreigners can try.
Before you do what you are about to do, think about why you are about to do what you are about to do.
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i had an idea like that, i wanted to have a weapon that was a Nova. i wanted to have it push away ships and do a bit of damage, unfortunately, i suck at plug ins, but it would have been cool.

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I would if I could, but I cant so I wont

Quote

Originally posted by Septcanmat:
**i had an idea like that, i wanted to have a weapon that was a Nova. i wanted to have it push away ships and do a bit of damage, unfortunately, i suck at plug ins, but it would have been cool.

**

I could easily do that for you if you want me to. That's basically what my device would have done.
But you must make a choice; should the weapon also damage missles, or should you have to control it?
Unfortunately you must choose one of those options.

Quote

Originally posted by Septcanmat:
**well, i wanted it to have an explosion like that ion missile or whatever, the one manticores use, but liek right underneath yer ship, and be way bigger. and push away ships and do a bit of damage as it goes, thats all
**

I understand your idea. I'm not sure if I'll be able to make the sprite bigger, but I know that the sprite is pretty big as it is, so that might not be much of a problem. If your e-mail works, I'll send it to you once I finish.
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Support USA Patriot Act let real Americans take away our rights before those darn foreigners can try.
Before you do what you are about to do, think about why you are about to do what you are about to do.
All the problems of the world can be solved by good parents and good water.

(This message has been edited by Klepsacovic (edited 02-21-2004).)

well, i wanted it to have an explosion like that ion missile or whatever, the one manticores use, but liek right underneath yer ship, and be way bigger. and push away ships and do a bit of damage as it goes, thats all

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I would if I could, but I cant so I wont

I have an idea of why the beam is so short ranged: it has a beam length of 100, about the same length as a T-head beam.

For some reason, when I make a beam with a really long range(say 500) and really thick (say 10), the corona just kind of floats beside the beam but the beam itself is only about a width of 2 and just space between the corona lines and beam line. However, when I made it into a lightning beam, same width, and max range, no lag what so ever. Anyone care to enlighten me?

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I just thought of a really nice feature that unfortunately does not exist in Nova. A flag that works in the wëap resource: "PD targets all ships" which would override a shďp's own flag that allows PDs to target it (or more importantly, not).

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Quote

Originally posted by Requiem:
**For some reason, when I make a beam with a really long range(say 500) and really thick (say 10), the corona just kind of floats beside the beam but the beam itself is only about a width of 2 and just space between the corona lines and beam line. However, when I made it into a lightning beam, same width, and max range, no lag what so ever. Anyone care to enlighten me?
**

I think Nova doesn't like us tinkering with it, and so it is getting revenge by messing with us. I also don't know enough to say anything resonable. I knew how to make great plug-ins for EVO using EV-Edit, Nova is beyond me though.
Also, can someone try to do the thing Sept asked for? I tried, no good. It seemed that it would be a PD weapon (non-beam) with a life of 0-1, safety of 0, and that detonates at end of lifespan. And it would use the EMP explosion sprite. But it doesn't seem to work. If anyone wants, I can send the attempts I made. That way you can point out the newbier mistakes I made and have a nice laugh.

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Support USA Patriot Act let real Americans take away our rights before those darn foreigners can try.
Before you do what you are about to do, think about why you are about to do what you are about to do.
All the problems of the world can be solved by good parents and good water.