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When you create new outfits in EVNEW, is it possible to make outfits mountable on only particular ships or ship classes. If so, how do you accomplish this?
------------------ We brought nothing into this world, nor can we take anything out. So we shall be content with these necessary things.
(This message has been edited by MavHunterExtreme (edited 01-26-2004).)
Yes you can use the require/contribute fields or even a mission bit.
------------------ Nothing like the smell of burnt rubber in the morning. - Now let's see some Tiresmoke! (url="http://"http://www.rsdg.net")www.rsdg.net(/url)
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Originally posted by Tiresmoke: **Yes you can use the require/contribute fields or even a mission bit.
**
Okay, how do the require/contribute fields work? and how do I determine which ships are which class and so forth?
First, pick an unused contribute/require bit such as 37. In the ship resource, give it the contribute bit of 37, in addition to any other contribute bits. Then, in the outf resource, give it a require bit of 37.
------------------ Get (url="http://"http://www.aznt.com/EVN/EVNEW")EVNEW(/url) - the free, open-source EVN plugin Editor for Windows!
If you only want to have to make the outfit resource, you could also use the sxxx operator in the availability field (put in sxxx | (syyy |szzz) to have it available only if the player is in ship id xxx, yyy, or zzz.) Note that this is a general plugdev issue, not an EVNEW spesific question. -Az
------------------ It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url) Stuffit is a piece of .sit.
Thanks for all your help. I was able to complete my plug-in for some new outfits in the Polaris string, keep your eyes open for them everyone.