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Okay folks, I've just discovered the oddest thing - the sliding animation X/Y positions in the cölr resource are all zero!
Anybody know what these values relate to?
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Hmm, Honestly i dont think most people know what a colr does. I dont even really know. -Az
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Originally posted by Azratax2: Hmm, Honestly i dont think most people know what a colr does. I dont even really know. -Az
It allows you to specify the placement of the various main menu components, the progress bar, and a few in-game things.
It's all described in the bible, is it not?
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(This message has been edited by Denb (edited 01-09-2004).)
Originally posted by Denb: It's all described in the bible, is it not?
Hardly. It says the x/y positions. Period. No "relative to...", nothing.
That's odd. In my Nova Graphics 3, colr 128 has the following:
Slide1x: 343 Slide1y: 399 Slide2x: 337 Slide2y: 462 Slide3x: 337 Slide3y: 526
Are you sure your data files aren't corrupted? Or maybe they're zero on Macs? I'm on Windows.
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Originally posted by orcaloverbri9: **Okay folks, I've just discovered the oddest thing - the sliding animation X/Y positions in the cölr resource are all zero!
Anybody know what these values relate to?**
Mine all have values.
The menu, logo, rollover and slider co-ords are relative to the menu screen which is probably 800*600 since that's the minimum res for the game. The progress bar ones are relative to the interface bar.
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Originally posted by Jonathan Boyd: **Mine all have values.
The menu, logo, rollover and slider co-ords are relative to the menu screen which is probably 800*600 since that's the minimum res for the game. The progress bar ones are relative to the interface bar.**
No, it's 1024x768, but that's beside the point. I have a feeling it relates to the button x/y, but I'm not gonna bother with testing it just yet.
I'm pretty sure the x/y values are relative to the top left corner of the screen.
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Originally posted by PBoat101: I'm pretty sure the x/y values are relative to the top left corner of the screen.
Apparently, not all of them. The sliders are 0,0, which would make them in the top left corner. If pipeline could explain this, it would be great (seeing as how he worked on the stock scenario).
The sliders shouldn't be 0,0. They should have the numbers Aprosenf listed. I think your data files are corrupted.
Originally posted by PBoat101: The sliders shouldn't be 0,0. They should have the numbers Aprosenf listed. I think your data files are corrupted.
Perhaps it's just the program. I'll check it with ResEdit.
EDIT: NovaTools says 0. But oddly, the top slider, rollover, and logo are now at the top-left of the screen. Something weird is up with my Nova Graphics 3. I'll replace it.
(This message has been edited by orcaloverbri9 (edited 01-12-2004).)