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I have finished work on my EVN Ships Outfits and Weapons guide. It has been posted at (url="http://"http://www.aznt.com/EVN/evnsowg/nova")www.aznt.com/EVN/evnsowg/nova(/url) The current version only has data for the stock scenario, because I would like to get some feedback on the current version before I have it make the polycon version and the one for Extra Outfits from Plugpack (I have the respect not to do this to the SFA Alpha build - wouldnt want to ruin it for everyone atleast until it comes out)
Developers, if you are making a plugin with a significant number of outfits, ships, and/or weapons, I would be happy to make a similar guide for your plug once I get any kinks worked out on this version - making these guides is really easy, now that I have it set up.
Although the front page of the guide looks pretty bad, the formatting on the rest of it is, i think, fairly decent - My script writes better HTML than I do. I would really like some feedback from yall on this: Have I divided the lists the way you would? What have I misspelled? What data is being parsed wrong? (none I hope) Have I forgotton anything important? How should I organize the main page? Is there anything not linked that should be? Does the page malfunction on any browsers? I am especially looking for feedback on how i should devide the items up. I dont think I have the ideal way currently for all of the guides. Direct all comments to this topic or azratax@aznt.com Enjoy! -Az
------------------ It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
On a quick glance, looks pretty good. Though, I still find your reference spreadsheets more useful for plug development.
Couple misspellings: capasity = capacity persistant = persistent
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Thanks for pointing those out.
Note that I didn't intend these for plug development - where the nova spreadsheets are for the Developer, the html guides are for the player. -Az
Most impressive. Nice work. I'm sure that spreadsheets are easier to reference but there are a few of us out there that don't have Excel or Appleworks. Having this in HTML is very welcome.
(stupid observation) hey, we have the same post count
wanna maybe get a drink later
------------------ ((Ż'ˇ.¸(Ż'ˇ.¸Ť•-KAME-•ť¸.ˇ'´Ż)¸.ˇ'´Ż)) I used to jog but the ice kept falling out of my glass. (url="http://"http://www.0three0.net/l-1551/")L 1551(/url) - The official site of RONIN and The Way and the ten thousand things
'ˇ.¸(Ż
(This message has been edited by Kame (edited 11-19-2003).)
Quote
Originally posted by Kame: **Most impressive. Nice work. I'm sure that spreadsheets are easier to reference but there are a few of us out there that don't have Excel or Appleworks. Having this in HTML is very welcome.
**
Thanks. This guide and the spreadsheets are good for differnet things. The spreadsheets have every bit of data in them (these dont have quite all of it). I tried to target these more to the player, and targeted the spreadsheets to the developers (ex, the developer would care what weapon's ammo a weapon used, while the player would care about what outfit they have to buy). As you notice here, I also put a lot of effort into making it look nice - CSS, titles, cute links, different colors for the ID's, and so on. Anyone reading this got any comments on: Organization, truth of content, organization, completeness of content (Did i clip out anything i shouldnt have?), organization, or even color scheme? What about organization?
Originally posted by Kame: ** (stupid observation) hey, we have the same post count
Sure. Bar on the Kane Band in 2 hours?
(It had better be our pilots, not our real selves getting the drinks - my real self is under 21 :p)
-Az