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Okay, something I just noticed - I used the Relocate spell, and accidentally ported into a wall. I could turn around and things, but couldn't move or get another 'port. Reloaded the last save, tested it again in another area - that spot right underneath the Knights' House, the one which we never see and can't normally get to, but which is drawn up in Rubby Ducky's maps. Managed to clear the forest, but found I couldn't move. So what's the story on this stuff?
------------------ This is the kind of day That inspires me to update My resume
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Originally posted by BretFein: **Okay, something I just noticed - I used the Relocate spell, and accidentally ported into a wall. I could turn around and things, but couldn't move or get another 'port. Reloaded the last save, tested it again in another area - that spot right underneath the Knights' House, the one which we never see and can't normally get to, but which is drawn up in Rubby Ducky's maps. Managed to clear the forest, but found I couldn't move. So what's the story on this stuff?
**
Are you in the same map as Septemris? Or are you in the map just south of that one? You can get into that area and move freely if you do so from the map south of the training grounds but you cannot travel south through the trees from Septemris. Once you are in there, you can go north and end up in Septemris' front yard but the travel is only one way. If you have the portal spell, try a portal to that square and see what happens.
If you select co-ordinates for relocate which take you to a blocked tile, you will not be able to move if all the tiles around you are blocked. However, each tile to which you relocate remains unblocked as long as you are in that square. What this means is that you can work your way into the forest (or out of it) tile by tile and you will have cleared a path which you can then freely travel on. It helps to have a machete in inventory to clear the undergrowth. (Just kidding.)
------------------ My Doctor said I was having too much wine, women, and song - so I gave up singing because 2 out of 3 is not so bad. The (url="http://"http://www.evula.org/rduck/")Kingdom of Garendall(/url) sectional map is easily printed from gif format pages. Find those areas you missed the first time around. Have you been everywhere?
I'm not on the same map as Septimus - I'm on the same map as the inaccessible area. I calculated the location by taking one coordinate from Septimus' place, as it's right above it and at the same point horizontally, and took another coord from a spot on the map with the unexplored portion which was at the same point vertically. After two attempts landed me in the trees, I managed to get on the grass only to find I couldn't move, 'port out or even turn.
I don't have my Mac with me here at work, so I don't know if I've got the Portal or not. Is that the one which gives you a long distance 'port, but can't quite be controlled?
Is it possible that having other plugins active interferes with this spell in unexplored territory for some reason?
Originally posted by Rubber Ducky: **Are you in the same map as Septemris? Or are you in the map just south of that one? You can get into that area and move freely if you do so from the map south of the training grounds but you cannot travel south through the trees from Septemris. Once you are in there, you can go north and end up in Septemris' front yard but the travel is only one way. If you have the portal spell, try a portal to that square and see what happens.
If you select co-ordinates for relocate which take you to a blocked tile, you will not be able to move if all the tiles around you are blocked. However, each tile to which you relocate remains unblocked as long as you are in that square. What this means is that you can work your way into the forest (or out of it) tile by tile and you will have cleared a path which you can then freely travel on. It helps to have a machete in inventory to clear the undergrowth. (Just kidding.) **
By blocked tile, what exactly are you referring to - rocks, trees and things like that?
When a map is created, certain tiles are "blocked" meaning that the creator does not want you to go there. This may include some areas of grass particularly near trees or other obstructions. The way stamps (i.e. trees, rocks, houses, etc.) are placed on the map sometimes dictates which movement tiles should be blocked. The PC might be standing on grass but have his head under a rock, for instance. When PoG was conctructed, several areas were originaly planned as open areas but later cut off from access. The area south of Septemris is one of these. The trees blocking passage to this area were undoubtedly added at a later time and the map makers did not go back and block off the area in the map to the south. I think this blocking was done so that a player just starting out did not stumble into the foes which inhabit the southwest portion of this map before he was prepared for it.
There are several such instances in the construction of PoG. If you go to the map with the termite farm and use the awareness skill, you will see a blue dot in the trees in the lower right corner. This is an NPC in the form of a sign which directs you to Morgo's termite farm. You can't get there to read it except with Relocate or similar teleportation methods because of the thick trees which have been planted over it. The creator placed the trees and never removed the sign. But it's still there to read if you make the effort.
From the square south of the training grounds, try relocating to co-ordinates 95 - 55. This should place you in the middle of the dirt path. When you have looked around, go north to get out of there.
To answer your other questions, other plug-ins should have no effect on this (at least not yet. RD does a sly wink.) And Portal is the long range teleportation spell which dumps you somewhere near the middle of the square in question.