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In my plug, there are a group of psychic people (collectively called the Tainted) who have the ability to summon demons. This is supposed to work more or less like the Vell-Os Create Dart ability, except that it seems kinda dumb to have 3 demons in store, ready to be released. (I could make that work storyline wise if I wanted to, but if the following idea is possible, I'd like to do it)
I want to make the Summon Demon ability to be energy based. Instead of purchasing demons to launch out, you spend X energy (X is a lot) to create each of them.
Then I need to come up with some way of limiting it, so you can't just make demons and land and refuel and make demons again till you have 20+.
Is any of this possible, or will I have to work the storyline around the 3 max demons?
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I may be wrong, but in the weap field, cant you tell it to take x energy each time this weapon is fired? You may want to try doing this: First, make a weap "Deamon Summon" or something. Then tell nova to have it use x amount of energy each time the weapon is fired. for the outf's, have the summon ability(bay), and summon deamon or summoning training(fighter+energy possibly). now obiviously(sp), the training thing wouldnt cost money, just the ability would. just my thoughts about it
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Originally posted by TrogdorTheBurninator: **I may be wrong, but in the weap field, cant you tell it to take x energy each time this weapon is fired? You may want to try doing this: First, make a weap "Deamon Summon" or something. Then tell nova to have it use x amount of energy each time the weapon is fired. for the outf's, have the summon ability(bay), and summon deamon or summoning training(fighter+energy possibly). now obiviously(sp), the training thing wouldnt cost money, just the ability would. just my thoughts about it
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Wouldn't work. The ammo field has to specify the ship id of the gihter. Can't stick any fuel usage in there.
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In the outfit editing field, it allows you to "fuel drain," but I assume that that happens all the time, whether or not you're using it.
Hmm. Don't s'ppose there's a way to hack into the ResEdit NovaTool file and change the fields around?
Originally posted by Raemon: **In the outfit editing field, it allows you to "fuel drain," but I assume that that happens all the time, whether or not you're using it.
Its not so much hacking NovaTools to allow you to change the fields, as it is hacking the engine to support it.
Could this be done using a double weapon trigger? If you could get two different weapons to fire simultaneously, you could have the fighter bay launch the fighter, and have the "creation" weapon fire, possibly creating a bright light, and removing x units of fuel.
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Probably the closest you can come (without getting really creative) would be to have justa regular homing weapon that has a strange explosion of some sort. I guess you ccould edit the storyline so the demons "possess" the ship or whatever, causing extensive damage.
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If fighters can be submunitions, you could fire a weapon that drains a lot of fuel and submunotions into 1 or more fighters. Not sure if it's possible though.
The bible says that everything except beams and fighters are supported as submuntions.
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Originally posted by orcaloverbri9: **Probably the closest you can come (without getting really creative) would be to have justa regular homing weapon that has a strange explosion of some sort. I guess you ccould edit the storyline so the demons "possess" the ship or whatever, causing extensive damage. **
Yeah. I was going to suggest using homing weapons as well. That way they have a limited life.
Alt, you could include something where you need something like a gem or something to summon one of your demons. That way, you purchase gems vs fighters at the outfitter.
-STH
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Thanks for the help.
Homing weapons had come to mind, but I wasn't sure if I could get them to work right.
I think the best I could hope for, however, is to go with the gem-ish idea. You purchase talismans that each control one demon, giving you a larger repetoir of demons who personally know/control and can summon.
You could try a work-around in which buying the Demon fighter subtracts fuel, or grants an invisible, no-damage weapon that subtracts fuel and fires with the bay.
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You could create a mission that is given to the player automatically when he buys the ship, and then when you wanted to create a demon, you would abort the mission. The mission would then spawn another copy of itself, and grant the player an outfit that subtracted a certain amount of fuel and grant him the ability to create another demon. However, I don't know what would happen if the player didn't have enough fuel, so this solution might not work.
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Originally posted by Aprosenf: **You could create a mission that is given to the player automatically when he buys the ship, and then when you wanted to create a demon, you would abort the mission. The mission would then spawn another copy of itself, and grant the player an outfit that subtracted a certain amount of fuel and grant him the ability to create another demon. However, I don't know what would happen if the player didn't have enough fuel, so this solution might not work.
That might work, but I think it's a little too complicated.
Plus, the player might run out of room to do regular missions.
I still like my idea...but then, I made it up