Sigh...It's In the EVN documentation...

I've seen this quite a few times; I've also never seen it answered very well.

What I am trying to do is to figure out how to get a dude resource to point to a fleet. The reason is; I want to use a fleet as a group of special ships in a mission, and the only way I know of to do that is to point the mission to a dude resource, which would then point to a fleet. Taken verbatim from the section of the EVN bible dealing with the flet resource:

Quote

...Fleets can also be made to appear by including them in dude resources.

AND

Quote

Note: The AppearOn field is ignored when the fleet is pointed to by a dude resource.

I am NOT trying to:
- get a fleet to appear in a system all the time
- define ships for a fleet
- get a bunch of ships to appear that have nothing to do with a mission.

If any of you understands what I am trying to accomplish and could help me (preferably someone who has knowledge of the engine or has actually done this before), it would be GREATLY appreciated. By offering me the answer to my question, you will have done much to quell a problem that has been on my mind for a very long time.

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I don't know if that's how it works for this particular field, but general practice in the past has been to enter a negative ID number if you want it to point to a fleet rather than to a ship (ie. to refer to flët 129, enter -129).

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I've never had any luck getting fleets to appear as mission ships and I've tried everything already mentioned. I think I asked about it before here and it came up that it wasn't possible. But it seems that people on the Nova.net boards think otherwise so I couldn't tell you for sure.

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I agree with Kame- the whole fleet/dude thing sounds good, but I don't think it has ever actually worked in practice. This problem has persisted since EVO- the whole negative fleet number dude field thing never worked.. Hell, fleets were always problematic whenever I tried to use them.

_bomb

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Interesting. I'm almost certain Frandall used fleets in missions via the neg ID number trick a fair few times.

Um?

Dave @ ATMOS

Any idea where/when?

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Quote

Originally posted by mrxak:
Any idea where/when?

Actually, a quick ConText of the Nova data files revealed that it hasn't been used. Since it was always something Frandall wanted to do, assume it's broken in EV Nova. Also assume it won't be fixed.

all the best,

Dave @ ATMOS

ps. It also revealed that Frandall uses "-1" and "0" interchangably. 🙂 I remember him and Matt talking about that one day, and Matt simply said "Okay, I'll make -1 and 0 mean the same thing across the board." And he did, except in one or two odd places. Ah, Nova. Hack of hacks.

Quote

Originally posted by pipeline:
ps. It also revealed that Frandall uses "-1" and "0" interchangably.:) I remember him and Matt talking about that one day, and Matt simply said "Okay, I'll make -1 and 0 mean the same thing across the board." And he did, except in one or two odd places. Ah, Nova. Hack of hacks.

Yeah, I like doing that too. For some resources, it just makes more sense to me as a 0, and others it makes more sense as a -1. State of mind, I suppose.

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Darn it. As a moderator said on the EVO board, "the engine...she's chewed up many an ambitious developer..."

If EVN 1.0.7 is actually being released, I am of the opinion that this should be considered a bug, and 'fixed' (implemented). After all, it has been in the EVN bible and also the EVO bible before it- it's not exactly a new feature- and it would go a LONG way towards making plug-ins easier to write. Barring that, Ambrosia should at least take the reference out of the EVN bible.

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Quote

Originally posted by UE_Research & Development:
**If EVN 1.0.7 is actually being released, I am of the opinion that this should be considered a bug, and 'fixed' (implemented). After all, it has been in the EVN bible and also the EVO bible before it- it's not exactly a new feature- and it would go a LONG way towards making plug-ins easier to write. Barring that, Ambrosia should at least take the reference out of the EVN bible.
**

Yeah. I remember spending hours trying to get that to work.

<wishful thinking>
While we're wishing for things, wouldn't it be nice if one could put a - number into the fleet's main ship number to have it point to a pers? Then pers' could have escorts
</wishful>

<The no new features faerie strangles seant and leaves him for dead>

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New feature? This is in the original, unaltered documentation. I think that Ambrosia could do an immense service to the plug-in developer's community by making their game match up with the documentation; and the best way to do that would be for them to put the feature in...

It's in the original game (documentation); it doesn't work as it should. It should be considered a bug and fixed in the next release.

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Quote

Originally posted by UE_Research & Development:
**New feature? This is in the original, unaltered documentation. I think that Ambrosia could do an immense service to the plug-in developer's community by making their game match up with the documentation; and the best way to do that would be for them to put the feature in...

It's in the original game (documentation); it doesn't work as it should. It should be considered a bug and fixed in the next release.

**

I think Matt's response would be to edit the documentation.
Look at it from his standpoint. It would take 30 seconds to find and remove the references in the bible, and 20 to 30 hours to code the feature in, then 2 weeks to bug test. Its much more economical to just edit the bible.

(Mandatory smily to avoid ignition.) 🙂

(Edit: It would appear that my Materials exam shorted the spellcheck function of my mind.)
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(This message has been edited by Chuckles (edited 10-08-2003).)

Fah, you've got a point. Still, I'm hoping Ambrosia will show some altruism upon the release of 1.0.7 and maybe...actually...implement this feature.

(I wonder...why wasn't it edited out of the documentation before 1.0.6? There were plenty of opportunities to do so, and from what I've seen quite a few people have tried (without success) to accomplish what I was trying to accomplish.)

EDIT: Is it really too much to ask for Ambrosia to implement a feature that has preceded even Nova itself? It's been in all the EV bibles from EVO onwards, and nothing has been done about it. The next version would be done on their schedule, anyways (no fixed release date), and the feature itself wouldn't take very long to fix/include. Considering that Windows 1.0.7 would also need to fix the chars bug, the issue of text flowing out of the screen, several stability problems, and possibly some other issues, this would be a positively minor but potentially advantegous item to include in the next version; it would certainly benefit many plug-in creators- the feature does have much demand.

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(This message has been edited by UE_Research & Development (edited 10-08-2003).)

UE R&D;: Well, if it's not in Nova now, it has to be added just like a new feature. End of story. In the end your cries will be as futile as mine (I know mine are).

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I hope that a future EV Nova will hold the gövt-switch set expression, working like Wxxxyyy: hereby treat and let behave what belongs to gövt xxx as if it belonged to gövt yyy. This is the small tool we lack to build a believable scenario without unrelaistic amounts of resources and work.