Question on Hypergates and Cargo

I have two unrelated questions.

The first is about Cargo types. The Bible wasn't too clear on what order they come in, or what number they start at. I've found a str resource with cargo names, but when I tried to enter corresponding numbers for mission cargo, it came out with stuff totally different. Is there a list I can look at somewhere? Where is it? How do I edit it? And if it's not too much trouble, could someone post it here?

Second, my plug consists of two govts, one which relies on hypergates for travel and one which uses warp travel. (They're connected by one system with both a Gate and Warp links). The problem is that as soon as I start doing missions for the Warp Travel guys (pirates), the Hypergates won't let me land. I did not assign the Hypergates a government. The Pirate missions hinge on getting into enemy territory, and I can't figure out how to make this work.

Any help would be appreciated.

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Quote

Originally posted by Raemon:
as soon as I start doing missions for the Warp Travel guys (pirates), the Hypergates won't let me land.

A couple of possibilities:

  • Assign the hypergates to a government that doesn't care what you do. (gövt resource, ...Penalty fields)

  • Set the hypergates to ignore your evilness. (spöb resource, MinStatus field: set to -32767)

  • Set the hypergate spöbs to belong to a government, and give the player (on start or something) a ränk that will allow the player to always land on that government's spöbs. (ränk resource, affilgovt field and flags field value 0x0200)

'glove

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Compilers - the ultimate god games.
(edit) I wish there was a preview feature on this board. (/edit)
I take no responsibility of any kind for any damage, hurt feelings or other negative things caused, directly, indirectly or otherwise, by the information, opinions or lack of either in this post, or any other post.

I actually already solved the problem, by setting the min cool to -1000. It'll take quite a while to get that up to zero.

Does the -32767 mean it'll always let me land, or did that just follow the same logic of takes a long to to become "evil."

The "evilness" is stemming from missions, not doing normal crimes, so I'm not sure that the new, uncaring government would work.

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Quote

Originally posted by Raemon:
Does the -32767 mean it'll always let me land, or did that just follow the same logic of takes a long to to become "evil."

It'll always let you land.

(url="http://"http://www.ambrosiasw.com/news/upcoming/novabible.html")Nova bible(/url) - a great place for this kind of stuff.

'glove

------------------
Compilers - the ultimate god games.
(edit) I wish there was a preview feature on this board. (/edit)
I take no responsibility of any kind for any damage, hurt feelings or other negative things caused, directly, indirectly or otherwise, by the information, opinions or lack of either in this post, or any other post.

Quote

Originally posted by Raemon:
**I have two unrelated questions.

The first is about Cargo types. The Bible wasn't too clear on what order they come in, or what number they start at. I've found a str resource with cargo names, but when I tried to enter corresponding numbers for mission cargo, it came out with stuff totally different.

**

About the Cargo numbers...

If you're putting in the str numbers as the cargo types you're getting this problem:
Intent . . . Str# . . . Result
Food . . . . 1 . . . . . Industrial
Indust . . . 2 . . . . . Medical
Medical . . 3 . . . . . Luxury
Luxury . . . 4 . . . . . Metal
Metal . . . . 5 . . . . . Equipment
Equip . . . . 6 . . . . . Passengers

Is this right?
Like with IDx numbers, it starts numbering at zero, not one.

So the actual cargo types are:
Food: 0
Industrial: 1
Medical: 2
Luxury: 3
Metal: 4
Equipment: 5

Not including mission specific cargos like, say, "Passengers," or "Stolen Documents."

Just subtract one from whatever the str# is and you'll get it working.

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"Trust me, this'll work..." - Me.
"WARPCORE BREACH IN 10 SECONDS." - Computer.
"... Of course, I could be wrong..." - Me.