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Thanks to UncleTwitchy and Engla, I made a plug that added 5 ships to the game (I downloaded the designs and PICTs.) And I rememberd a thread that I read some time ago. It was about adding paper planes to Nova. I am planning on integrating (sp?) 1 paper plane, a waepon that shoots little pieces of paper, and a piece of paper as a dock. So I started to make a paper plane, made a photo of it (1 with the plane pointing upwards), and tried to turn it 10 degrees and save, turn 10 degrees and save and so on with Photoshop. But the problem is, when I turn it, the canvas size becomes larger, wich makes the plane look like it's further away (more space between the plane and border). Any suggestions on how to do this? I thought about making a simple design in Blender, adding some paper texture, but that just wouldn't look so real.
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Don't rotate the canvas. Make sure your artwork is all on one layer then do a Free Transform and rotate that layer. You might have to expand the window size so that you can more easily grab the edges of the transform boundries. Then duplicate the layer and rotate again. Make a layer for each angle of rotation so that by the end you'll end up with 36 layers. Because you have to guess your rotation each time putting each one on it's own layer will make it easier to eyeball. I'd suggest also doing the 90° rotations first. That way you can hold shift when you rotate and it'll lock into place. Once you have all the layers, just hide all the layers except for the one you want to show (on Mac option-click the eye graphic); flatten; save As; DO NOT CLOSE THE WINDOW; go to your History palatte and select the last command before you flattened. Repeat. It's a dirty method for sure but it'll work.
------------------ ((Ż'ˇ.¸(Ż'ˇ.¸Ť-KAME-ť¸.ˇ'´Ż)¸.ˇ'´Ż)) I used to jog but the ice kept falling out of my glass. (url="http://"http://www.0three0.net/l-1551/")L 1551(/url) - The official site of RONIN and The Way and the ten thousand things
'ˇ.¸(Ż
It looks to me as though you're using Photoshop's "Rotate Canvas" option, which has this effect so it won't cut off any existing portion of the image. There are several ways around this, but which method you use depends upon which version of Photoshop you have. The one I'll describe below is for versions 6 and 7:
1-First you have to isolate your paper plane from the background layer. If it's already on its own layer, that's great. If not, duplicate the backgroud layer. 2-Fill the background layer entirely with black, so that no part of the plane accidentally shows through. 3-Select your paper plane layer. Choose the command Edit > Free Transform (or hit control-T). There will be numeric type-in fields across the tool options bar, which should look something like this: I've circled the field for rotation in red. 4-Type in "10" and hit the enter key twice (or click the check box on the right), thus ending the "free transform" command. 5-Perform a "Save As..." (control-shift-s), and un-check the "Layers" option. This forces you to save as a copy, which is what you want. Use whatever sequential naming system you see fit. 6-Repeat steps three through five 35 more times. I'm going to assume you know how to compile these images into a sprite and mask set.
Hope that helps!
Versions earlier than 6 don't have the tool options bar with the type-in fields, but I'm sure you can manually type them in somewhere else, perhaps the ol' options pallette. They'll also have different saving options. Adjust accordingly.
------------------ - () () / }{ - (url="http://"http://www.pacifier.com/~kkey/shipyard/index.html")Onyx's EV Shipyard(/url)
(edit: when you miss the "f" in "shift" it becomes profanity. who knew.)
(This message has been edited by Onyx (edited 09-30-2003).)
Ah, thanks guys. I think I'm going to use Onyx's method, since it's a bit easier. And you make sprites by just making all the pics like 48 or something, and then placing them all next to eachother right?
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Originally posted by The Vortrex: **Ah, thanks guys. I think I'm going to use Onyx's method, since it's a bit easier. And you make sprites by just making all the pics like 48 or something, and then placing them all next to eachother right? **
Well, they all have to be the same size, but what size that is does not matter much in Nova so long as it's not overly large. 48x48 pixels should be fine. The images should then be laid out in a 6x6 grid, starting with the straight-up image in the top left, in one image file six times the sprite dimension per side (in this case 288). You can do this in Photoshop like so:
Create a new document that's 288 pixels square. Open all 36 of your rotation images, and paste them in one by one, starting with straight up and spinning clockwise. I'd reccommend setting the grid preferences in photoshop to 48 pixels and turning on snap to facilitate easy and precise placement. Once they are all appropriately arranged, go ahead and flatten the image and save it. To make the mask, use the magic wand tool and set it to not be anti-aliased, with a tolerance of zero. Click anywhere on the black area, invert the selection (control-shift-i), make sure your background color in the toolbar is white, and hit delete. Save this as a different file.
Or, you can use the w00tware tool "Sprites", which contains instructions or its own and is quite a bit more straightforward.
Originally posted by Onyx: < snip>
Ah, I thought there was a way to constrict the angle. I forget about using the modifier pallete for some tools. Well, with my version you can have a copy of all the layers in one file so
Thanks