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I tryed to search, and didn't find anything, so I'm going to ask this. What is the highest possible oütf ID? And what are those from other resources?
------------------ You can run but then you die tired
512 outfits maximum (it's at teh beginning of the bible) which is 512 + 127 = 639 is the highest that you are allowed (that or 640, I'm not sure)
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It's in the bible? Oh well, must of mist it.
Quote
From the EVN Bible:
Part I - Game Constants
Max Ships In System 64 Max Stellar Objects 2048 Max Systems 2048 Max Ship Classes 768 Max Stellar Classes 256 Jump Distance 1000 pixels Max Weapon Types 256 Max Outfit Item Types 512 Max Beams On Screen 64 Max Dude Types 512 Max Ships Per Dude 16 Max Govts 256 Max Explosions On Screen 32 Max Explosion Types 64 Max Missions 1000 Num Mission Bits 10000 Max Cargo Types 256 Max Person Types 1024 Max Shots On Screen 128 Max Asteroids 16 Max Asteroid Types 16 Max Nebulae 32 Max Images Per Nebula 7 Max Simultaneous Missions 16 Max Disasters 256 Max Fleets 256 Max Ranks 128 Max Junk Types 128
------------------ C:dos C:dosrun rundosrun
639 (wow, quick post!)
------------------ The programmer's code of etemology: "There's always another bug." (Etemology is defined as the study of insects.) (Or was it just bugs in general?)
Isn't that supposed to be 640? 512+128?
ah, but 128 is the first resource, think about it, let's just say #1 was the first resource (not 0), so the highest number is then 512, which is 512+0 = 512, not 512 + 1 = 513. By adding 512 to 128 you do not include 128 as a resource.
You got a point there. Well, going to make my math homework now