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Now it's been several years since I've had any math and regardless that I actually enjoyed it for the most part, it wasn't my strongest subject, so be patient with me if this is something really simple and I'm just completely wrong. I was trying to figure out the exact affect that outfits have that modify the turning speed. The value give for shďps is that 10 = 30°/sec and for oütfs it's 1 = 30°/sec. Ok, straight forward enough. But what I wanted to find was how much an outfit could reduce the turning speed of a ship until the ship completely stopped. So since my math sucks now, I experimented and used just a simple stock shuttle with a turn rate of 40 and gave it an outfit that reduced turning by 4. Not noticeable change. Changed the outfit to -40. Again little change although more noticeable. So I bumped it all the way to -400. Now there's some difference but the ship still hasn't stopped. So I went to -800. Again, barely any change from the -400. So I went to -4000 but it seems again to be the same as -400. Course, only now do I think about actually checking the ship stats to see real values. Regardless, does anyone know how the turning mod value and turning value of the ship relate to one another and a simple formula for figuring out this relationship? I'm guessing it's just a matter of bumping the decimal over a space or two. Also, is it even possible to make a ship completely immobile through outfits. After reading Johnny B's post on ship handling variables it's quite obvious that a ship with no turning will not turn. But it seems here that the inherent turning given to the ship is able to override the negitive turning of the outfit. If parts of this didn't make sense, just let me know. I'm not real sure how to explain it clearly.
------------------ ((Ż'ˇ.¸(Ż'ˇ.¸Ť-KAME-ť¸.ˇ'´Ż)¸.ˇ'´Ż)) I used to jog but the ice kept falling out of my glass. (url="http://"http://www.0three0.net/l-1551/")L 1551(/url) - The official site of RONIN and The Way and the ten thousand things
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Hmm, interesting. I was playing about with increasing the acceleration penalty for items and ended up with a ship that couldn't accelerate at all, even with just its default loadout, so I assumed the same would happen with turning. Looking at the data files, I assumed that 100 = 30 degrees/sec. Wonder if negative values get treated differently. I'll look into it tomorrow (it's 4 am right now).
Edit: Changed my mind and decided to test tonight. It is 100 = 30 degrees/sec, but outfits can only reduce turning to a minimum of 30 degrees/sec. Curious that a limit exists for turning, but not acceleration.
------------------ (url="http://"http://homepage.mac.com/jonathanboyd/evn/index.html")Classic4Nova plug-in(/url)
(This message has been edited by Jonathan Boyd (edited 09-23-2003).)
Hmmm, if you don't mind, Jonathan, I'll use that in a plug or two.
------------------ T the Omnipotent went where no mortal had gone before. Now he comes back to make sure none do again. (url="http://"http://forums.tildesoft.com/")Oblivion:(/url) An upcoming TC for EV: Nova Visit (url="http://"http://www.EVula.com")EVula's Lair(/url) for a wealth of knowledge.
Quote
Originally posted by Krypt-tokh6: Hmmm, if you don't mind, Jonathan, I'll use that in a plug or two.
Not at all, go ahead. I've no right to tell people not to use features (or bugs) of the engine :^)
Well I understand that there seems to be a few math/physics wizzes here that already know this but I just thought I'd post what I found for the sake of the search feature. So yeah, after looking at the turning rate while in Nova it became painfully obvious that my earlier assumption was correct and the decimal just has to be bumped to the right a couple spots so that everything's multiplied by .3 to find either the total turn rate of the ship or by how much the turn rate is affected by the outfit. And yet again, I continue my pattern of solving my own problem only moments ofter posting.
Still, the minimum turn rate is both comforting and frustrating at the same time depending on what you're trying to do. Glad to here there was a definite answer though. To get past that 30° limit it might be possible to activate an outfit that increased ionization rather than dissappated it. Wouldn't completely stop the ship but it would make it all but immobile. Really only useful though if there's a limit on minimum speed via outfits as well. Ah, wait nevermind... can't ionize a ship that way