Engine experimentation

Anyone ever wonder what happens if you create a ship with 0 velocity? Interestingly, it can still propel itself. I've conducted a few experiments with inertial vessels.

  • Positive turning, positive fuel, positive acceleration:
    vessels can move with speed equivalent to their acceleration.

  • Positive turning, positive fuel, zero acceleration:
    vessels which jump in immediately turn round and jump straight out again.

  • Positive turning, zero fuel, positive acceleration:
    vessels can move with speed equivalent to their acceleration.

  • Positive turning, zero fuel, zero acceleration:
    vessels just sit there, turning on the spot.

  • Zero turning, positive fuel, positive acceleration:
    vessels can move with speed equivalent to their acceleration.

  • Zero turning, positive fuel, zero acceleration:
    vessels which jump in and sit there.

  • Zero turning, zero fuel, positive acceleration:
    vessels can move in a straight line with speed equivalent to their acceleration until they round the system warping point, when they get a big speed boost.

  • Zero turning, zero fuel, zero acceleration:
    vessels just sit there.

Haven't tried with negative values or inertialless ships yet. I imagine that negative values are simply equivalent to very large positive numbers. I don't think being inertialless will make a difference.

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This is odd.

The second-to-last one is interesting.

I would love to see how things behave with negatives and with inertialess ships.
-Az

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Quote

Originally posted by Azratax2:
**This is odd.

The second-to-last one is interesting.

I would love to see how things behave with negatives and with inertialess ships. **

It was weird. I was following a ship with 0 speed, 50 accel, so I assume it was doing 50 speed, in a ship that could do a few hundred. Absolutely no problem for quite a while, the it suddenly leapt off into the distance and flew off my radar. Too slow to have gone to hyperspeed, but too fast for normal engine operation. Weird.

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This raises a lot of interesting possible things that could be done in missions. for instance, you could make immobile drone bases that can only turn...

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Quote

Originally posted by Azratax2:
**This is odd.

The second-to-last one is interesting.

I would love to see how things behave with negatives and with inertialess ships.
-Az

**

Give a ship negative turning and see how the AI deals with it.

Matrix

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Quote

Originally posted by what_is_the_matrix:
**Give a ship negative turning and see how the AI deals with it.

Matrix

**

It goes opisate of what it wants to! No but it would just come out to 0. But if you put -20, that means that the ship will still have no turn if the player buys a turn increase of 10.

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