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I've started work on a TC and decided it was best to start from scratch. So I copied all the Nova files then deleted all the resources that I was sure could be deleted - leaving all the funky things that I was unsure about including all the associated start up screens and main menu items. I was able to enter the game a couple times but after successfully getting into it, I made some other changes, deleating files I didn't deam necessary and now I get an error message each time that states:
Resource ID: 0 Code: 104
The debug log is as follows:
**EV Nova debug log
Output on 9/7/2003 at 5:10 PM
game engine was compiled Jun 17 2003 game engine version is 1.0.6
opening data files & loading prefs initializing monitor getting available window positioning bounds opening RezLib main display at startup was 1280x960 / 32 bits / 75 Hz switching to 16 bits system software version is 1026 initializing QuickTime building trig table opening platform tool opening file tool opening draw tool opening interface tool opening registration tool initializing arrays opening data files opening files in Nova Files folder: HV Data 1 HV Data 2 HV Data 3 HV Graphics 1 HV Graphics 2 HV Graphics 3 HV Ships 1 HV Ships 2 HV Sounds Nova Music Nova Titles 1 loading sounds creating window main window rect: (-6080, 134, -1776, -16385) initializing sprite world creating scratch frames creating offscreen buffers starting music initializing strings initializing status bar initializing objects initializing buttons loading object data warning: Jericho (129) lacks landing picture for stellar type warning: Beth Shemesh (131) lacks landing picture for stellar type warning: Hebron (132) lacks landing picture for stellar type warning: Gaza (133) lacks landing picture for stellar type warning: stellar Joppa (136) does not exist in any system warning: stellar Heshbon (137) does not exist in any system warning: stellar Jabesh Gilead (138) does not exist in any system warning: stellar Jazer (139) does not exist in any system warning: stellar Ashtaroth (140) does not exist in any system warning: stellar Golan (141) does not exist in any system warning: Light Blaster (128) lacks description loading mission data propagating mission bit effects showing splash screen loading sprites checking memory loading ship sprites configuring sprites error cloning pod sprite, #0**
That last line says the only thing helpful but as far as I can tell all the necessary sprites should be available. Basically, it gets to the loading screen, loads up, then the error pops up and the program quits. Any ideas as to what I might be missing now?
------------------ ((Ż'ˇ.¸(Ż'ˇ.¸Ť-KAME-ť¸.ˇ'´Ż)¸.ˇ'´Ż)) I used to jog but the ice kept falling out of my glass. (url="http://"http://www.0three0.net/l-1551/")L 1551(/url) - The official site of RONIN and The Way and the ten thousand things
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Quote
Originally posted by Kame: Resource ID: 0 Code: 104
(/B)
Well look for a Resource ID of 0 in your plugin. The error code means that you put something in that EV Nova doesnt know how to handle.
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I'm more inclined to believe that it can't find a resource so it's calling it 0. I've gone over every thing and the only 0s are index IDs.
That's a tricky one. I've run into similar problems, and they've all been solved different ways. The only thing in common was that they were graphics-related. Some spin or shan is probably at fault. They're bitchy that way.
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Got it. Seems that even without a ship resource for the escape pod, the engine still needs the shans and RLEs for it. Odd.
I knew it had to be graphics!
I hate problems like that... the bible is no use at all.