universe creation problems

I'm playing around with plug-in creation for nova and wanted to try and create my own system. But all I can do is add planets to the EVN universe. Is there a way for my plug-in to completely replace all the worlds in EVN so just a few systems that I've created show up? Any help with this would be greatly appreciated. Thanks,

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--paul

(This message has been edited by green.soap (edited 08-29-2003).)

(1) What plugin making software are you using? ResEdit/NovaTools? EVONE? MissionComputer?

(2) To create a new system, you need to work with syst resources. By the sound of it, you are only working with spob (space object) resources, which are the resources that control planets and stations. Syst resources are the systems themselves.

(3) To overwrite Nova's systems and create your own, simply create syst resources with the same ID number as Nova's resources. Plugin data is loaded after the data files, so your data will overwrite the Nova scenario's data and your own systems will appear instead. If the number of systems you are creating is smaller than the number in Nova, you may need to create lots of blank systems to overwrite the remaining Nova systems.

Sorry, but I need more info to be more helpful. 🙂

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(url="http://"http://www.mazca.com/")Mazca(/url) , Moderator, (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=9&SUBMIT;=Go&urgaylol;=yes")EV Developer's Corner(/url)
Go get your knife.

I've been playing around with Mission Computer. I have been editing the syst resource, but perhaps just not enough. Do I need to create a resource with the same ID as every system in Nova in order to cancel all them out? And if I do need to create a resource (system) for each of them is there a way to make the system not appear wth out just making it invisible via a bit? Thanks for your help,

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--paul

If you don't create links to old systems, then as you're using a new pilot, you shouldn't be aware that they're there I think. Of course, you also have to be careful if there are wormhole, but that's about it. I think.

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Sorry, this is incorrect.

Nova will still link to your systems from its default systems even if you don't create links to them, because other Nova systems reference your systems.

In EVC and EVO this would have created a one way link, which was exploited creatively in some of the old plugins. In EVN it will be flagged in the log as an error and corrected, effectively creating a link where you didn't want one.

Blanking out all the systems in ResEdit is really quite easy - it sounds more work than it is. Simply create a system called 'Null' and set its appear on value to !b9999. Remember not to use b9999 in your plugin. For ease of map making set its coordinates somewhere very far away. Close the window, and use Command-D to duplicate it. Then select both and duplicate them, select all four and duplicate them -- you've got the idea. You will eventually have to do this for all the resources you don't want, but it only takes about a minute per resource type.

Nice to hear someone is starting small with just a few systems.

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Quote

In EVC and EVO this would have created a one way link, which was exploited creatively in some of the old plugins.

Is there any way to pull this off effectively in EVN, considering what you said about EVN 'auto-correcting' this type of anomaly?

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Quote

Originally posted by UE_Research & Development:
**Is there any way to pull this off effectively in EVN, considering what you said about EVN 'auto-correcting' this type of anomaly?

**

Off the top of my head I would say that you can create an invisible mission on landing which swaps visbits and shifts the player to a different system in the same place which has a forward link but not a backward one. Of course, this relies on the player landing or otherwise doing something that causes bits to be evaluated.

Rather cumbersome - I've got a thread on this which it would probably be better to discuss under.
(url="http://"http://www.AmbrosiaSW.com/webboard/Forum9/HTML/004578.html")http://www.AmbrosiaS...TML/004578.html(/url)

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