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Ok... so I have a little problem with my missions... the very first mission of my plug in fact. The mission involves target practice against remote drones as part of 'academy training'. The mission itself is very easy.. BUT, since you start as a cadet, you start in a specially designed fighter, made for the academy, which includes an escape pod. Here is what I want... If you get disabled, you fail the mission and launch an escape pod, then find yourself back on the academy. But I can't get that result... if I launch an escape pod I find myself back on the academy yes, but with that escape pod message, which doesn't fit in with the story. Now what I'm trying to do is set the 'fail if disabled or destroyed' flag in the mission, which works, then I can set NCBs in the 'if player fails mission' field (sorry, I'm using MC, so I don't know the correct term), but I can't seem to find a set expression that does what I want... there's no 'Land on planet automtically' expression, is there? Any ideas?
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You can use the set on Fail stuff to assign a different ship to your player - in this case an escape pod - and also to move them to the escape system. You can set mission to fail if player ship is disabled (I think).
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