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(quote)Originally posted by Starbridge42: **Well, cicn's? maybe colr's... ok so thats not gonna happen. Problem for me is Res Edit crashes (and being OS 8.6 takes the system with it) whenever I try to change the colour in the cicn resource, dunno why but it does. If I use Iconographer or similiar my computer crashes when I try to change colour. Somethings wrong with my computer.:p I think I'll put that in there for the next major update (not early this week ). Because my editors are EVN specific, I think I need to gear it more towards EV Nova TC's, so I think I will start working on the basics- cölr, chär, röid, bööm... The basics. That will be my next project.
~SpacePirate
btw, the weapon editor is nearly complete, I'm just organizing all of the controls now...
------------------ Eat blazing electric death! **
All righty... I finished up a few hours early, so here you all go...
(url="http://"http://www.evula.org/infernostudios/downloads/SpaceShip2.sit")SpaceShip Beta 2!(/url)
SpaceShip Beta 2 boasts SpaceDust, a fully featured weapon editor. This was put in for two reasons: First, there are no other weapon editors out there, besides NovaTools. Second, Ships and Weapons go hand in hand in the game, and you really can't have one without the other.
Take a quick glance at the readme, and as usual, all comments and criticizms are greatly appreciated.
Thanks for testing! ~ SpacePirate
------------------ Eat blazing electric death!
very nice. just finshed checking out your new update. very impressive. to be honast, i like the origanal font, but as long as it can be read, its fine.
------------------ :::::::::::::::::::::::::READ:::::::::::::::::::::::::
Hmm... here's something that could use changing. On the Flags tab, the section for jumping has the normal 4 options (Slow, Medium, Fast, No Slowing). These are all checkboxes, which could allow 2 of the flags to be checked off. Instead, maybe change to Jump Speed popup menu (75%, 100%, 125%, 150%), and leave the No Slowing checkbox.
------------------ Captain Z - Mobile Operations Commander of the (url="http://"http://www.literatureclassics.com/68kmla")68K Macintosh Liberation Army(/url) 32 68K Macintoshes Liberated ------------------ (url="http://"http://homepage.mac.com/captainz")Captain Z's New and Improved Starbase of EV Stuff(/url)
Quote
Originally posted by SpacePirate: **You know what? I've wanted a cölr resource editor too.:p I think I'll put that in there for the next major update (not early this week ). Because my editors are EVN specific, I think I need to gear it more towards EV Nova TC's, so I think I will start working on the basics- cölr, chär, röid, bööm... The basics. That will be my next project.
~SpacePirate **
Hurray! Go SpacePirate!
Originally posted by SpacePirate: btw, the weapon editor is nearly complete, I'm just organizing all of the controls now...;)
Great job on the weapon editor. A good choice since it targets an area not yet properly adressed by MC or EVONE. I don't like templates, even the EVONE ones, the just don't seem to do the job for me. Good idea too, putting in a Weapon Editor, an Outfit editor would be a logical second or third choice too.
Originally posted by AriosSw: Maybe one day in the future I'll think about writing one of these, but then it probably wouldn't work in 8.6 either...
Why EVONE works fine on 8.6, so why wouldn't those resources work? Is it 8.6 that is stopping my Iconographer, and cicn resources? How strange, it doesn't work for OS 9 either...
-Starbridge42
------------------ Hey! If I want cheesey poofs, I'll get cheesey poofs! -Eric Cartman Law Enforcer "Respect my Authorita!"
Originally posted by Starbridge42: **Why EVONE works fine on 8.6...
**
It does?!? Excellent, then forget my comment about it not working
As for the TMPLs, yes, they are, by definition, a last resort. But I feel that EVONE does a relatively good job with them for the resources that I have not gotten to with real editors yet.
------------------ (url="http://"http://www.ariossoftware.com")Arios SoftWare(/url) (url="http://"http://www.ariossoftware.com/programs/evone/")EVONE 1.0.0 - the plugin editor for EV/EVO/EVN(/url)
Originally posted by Captain Z: **Hmm... here's something that could use changing. On the Flags tab, the section for jumping has the normal 4 options (Slow, Medium, Fast, No Slowing). These are all checkboxes, which could allow 2 of the flags to be checked off. Instead, maybe change to Jump Speed popup menu (75%, 100%, 125%, 150%), and leave the No Slowing checkbox.
Ooh... Nice idea...
Originally posted by Starbridge42: **Great job on the weapon editor. A good choice since it targets an area not yet properly adressed by MC or EVONE. I don't like templates, even the EVONE ones, the just don't seem to do the job for me. Good idea too, putting in a Weapon Editor, an Outfit editor would be a logical second or third choice too.
Must you insist on reading my mind?
The outfit editor is indeed next, and it should not be hard to do at all. Also, I'm going to add in copy and paste support for pictures, which I think is desperately needed.
Please folks, give any suggestions, any little nuance that you wish could be changed. The more harsh you are in your criticisms, the better this program is in the long run...
Thanks! ~SpacePirate
If you're doing this in REALbasic (as the automatic scientification of large numbers suggests), you can solve that problem by replacing the line equivalent to
theField.Text = Str(theVariable)
with
theField.Text = Format(theVariable,"-0")
------------------ David Arthur | (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url) | (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url) Truth! Justice! Freedom! And A Hard-Boiled Egg!
(This message has been edited by David Arthur (edited 08-12-2003).)
Hrm... I'd filled it in with format(a, "###########"), assuming an DLNG field will not be able to be larger than 40 billion. However, it is useful to know of the "-0", I'll replace that in the update.
Also, I finished up with complete copy and paste support for pictures, which was desperately needed. I'll have an outfit editor out by the end of the week, and then I'll start on cölr likely.
~SP ------------------ Eat blazing electric death!
(This message has been edited by SpacePirate (edited 08-12-2003).)
Originally posted by SpacePirate: **...assuming an DLNG field will not be able to be larger than 40 billion.
Sorry, a long is +/- 2 billion. An unsigned long is 4 billion