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My MisBits wont work. As some of you know, im working on a plugin entitled Pilot Trainer, where in you go around and learn stuff and yadda yadda yadda. Well im trying to make missions that go in a sequence in the Mission Computer. I got one working but after i complete it, The next one doesnt show up!. I can send the missions (missions only) to someone if they can fix it, or you can tell me how to fix them. I have the Mission Bits set up like this:
Mission 1 Needed: None Contribute: 1
Mission 2 Needed: 1 Contribute: 2
Mission 3 Needed: 2 Contribute: 3
Mission 4 Needed: 3 Contribute: 4
Mission 5 Needed: 4 Contribute: 5
Mission 6 Needed: 5 Contribute: 6
Mission 7 Needed: 6 Contribute: None
If that helps any. The numbers up there are as is in the missions.
------------------ -Unreal Centipede ------------------ Need a minor plugin made? Email me! (url="http://"mailto:Unrealcentipede@yahoo.com")mailto:Unrealcentipede@yahoo.com(/url)Unrealcentipede@yahoo.com
Just a guess, but I think that Require/Contribute bits won't hold unless there is something "physical" to hold them such as a carried outfit, weapon, rank, ship, etc. If you want a certain mission to be available only when the player has a certain rank then you can use these fields. I'd reccomend just using a series of ncbs. But I could be completely wrong
------------------ ((Ż'ˇ.¸(Ż'ˇ.¸Ť•-KAME-•ť¸.ˇ'´Ż)¸.ˇ'´Ż)) I used to jog but the ice kept falling out of my glass. (url="http://"http://www.0three0.net/l-1551/")L 1551(/url) - The official site of RONIN and The Way and the ten thousand things
'ˇ.¸(Ż
You could just find a set of 7 bits that are in sequence and have the first one set a bit and the second one be available if that bit is set, and so on.
------------------ The First Representative for the Vell-os turns back to the doors and they suddenly, without warning, explode outwards causing everybody to flinch. The Vell-os representatives file out unopposed.
Um..... reading the Bible How did you make the missions set contribute fields? The Bible gives no clue that it can be done. Use the set and test expressions detailed at the beginning in OnSuccess and AvailBits fields to use real mission bits, not the contribute/require fields. There are a few lists of the missionbits used in EVN on the addons page. -Az
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I didnt set any contribute feilds. I made it give 1 when you win and 1 unlocks 2.
I got it working. I Used some Misbits that wernt being used.