[EVN] Bits to set to prevent other storylines from starting?

Yeah I searched , found nothing , maybe I used the wrong keywords

Hi,

Hi, I'm making this plug that add a new major storyline. Now when the player accepts/completes the first mission , I need to set bits , so that he won't be offered any other storyline.

My question is simple , what bits do I need to set? I looked arround the data files and the evn bits bible , but I can't seem to find the right ones.

Entarus,

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I think it's b511 or something like that. I could be wrong though.

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Quote

Originally posted by mrxak:
**I think it's b511 or something like that. I could be wrong though.

**

Yeah I found bit 515 and 511 , but I was not sure if they work with all the major and minor storylines(wild geese etc..) because trough branching , players can end up in a major storyline anyway. I'd like to hear from someone that they work in all cases. If nobody can confirm this , I'll do some trial and error and let you guys know.

Entarus,

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Slagblah's walkthroughs at (url="http://"http://www.ev-nova.net/walkthrough/")http://www.ev-nova.net/walkthrough/(/url) list all of the bits needed to start all of the storylines, both major and minor as 1.0.3, but they should be the same in 1.0.6. For most of the storylines, b511 is set when you accept the first mission and it's cleared if you fail or abort it, abd b515 is set if you succeed. Most of them need both b511 and b515 to be cleared to start.

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