Making plu-ins with windoz...z..zz.z

Gutentag

I recently posted a topic about making an uber cheat and it was kindly suggested that i make it myself.

However i seen in the evn faq that windowz users can not make plug-ins.

Is there any way of me being able to make them (without using a mac)or any plans in the future?

yours,

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The One
To see the light you must first embrace the dark. Living on the edge is the only true neutrality.
Hi, and im Mr. Emulater come on work those processors.
(url="http://"http://www.kingsofchaos.com/page.php?id=786675")My kings of choas link(/url)

As far as I know, you can't make plugins with windows.

Yes, there are plans for a windows plugin maker/editor - but nothing firm as far as dates go.

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cheers, anything more definet please post

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The One
To see the light you must first embrace the dark. Living on the edge is the only true neutrality.
Hi, and im Mr. Emulater come on work those processors.
(url="http://"http://www.kingsofchaos.com/page.php?id=786675")My kings of choas link(/url)

I'm currently engaged in some experiments - which are, at the moment, going quite well - which if successful could lead to some form of a Windows port of MissionComputer. It is, however, far to early to promise delivery, let alone offer a specific release date.

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David Arthur | (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url) | (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url)
Truth! Justice! Freedom! And A Hard-Boiled Egg!

This would be better in the Developer Corner.

iMove.

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Quote

Originally posted by Bellerophon:
**As far as I know, you can't make plugins with windows.

Yes, there are plans for a windows plugin maker/editor - but nothing firm as far as dates go.

**

I think it'll be a while- but of course, even when there is an editor- the graphics issues still remain. Cheaters will become easy to make, but what about full sized quality TCs?

Too bad Lightwave is so expensive.. and hard to learn. 🙂

_bomb

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SPQR
"to resist is to piss in the wind....
those who do will end up smelling.."

Quote

Originally posted by The_One:
**Gutentag
However i seen in the evn faq that windowz users can not make plug-ins.
**

What they probably mean is that there are no editors for windows yet 🙂

Quote

**
Is there any way of me being able to make them (without using a mac)or any plans in the future?
**

You can use an mac emulator. A howto can be found here: (url="http://"http://www.tresgeek.net/~mrflippy/win-plug-howto.html")http://www.tresgeek....plug-howto.html(/url)

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(This message has been edited by mrflippy (edited 07-26-2003).)

(This message has been edited by mrflippy (edited 07-26-2003).)

Thanks Mr.Flippy,

however i already have basilik II installed but i am not too sure what programs i need or how i would go about it. Is there stuff in the evn documetation to tell me how to do it?

Thanks again

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The One
To see the light you must first embrace the dark. Living on the edge is the only true neutrality.
Hi, and im Mr. Emulater come on work those processors.
(url="http://"http://www.kingsofchaos.com/page.php?id=786675")My kings of choas link(/url)

Quote

Originally posted by The_One:
**
however i already have basilik II installed but i am not too sure what programs i need or how i would go about it. Is there stuff in the evn documetation to tell me how to do it?
**

The only thing from the documentation that you could use would be the EVN bible. Other than that, the link I posted also has info on what software you need to get started making plugs. At the very least you need Stuffit Expander and an editor like ResEdit or MissionComputer. Download links and inf are all in the howto here: (url="http://"http://www.tresgeek.net/~mrflippy/win-plug-howto.html")http://www.tresgeek....plug-howto.html(/url)

Another good thing to have is the mac version of EVN so you can look at the data files to get ID numbers and see how they did things.

If all this (or anything else you still need to know) wasn't clear from the howto, please let me know so I can add more to it and make it even more helpful 🙂

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Lightwave isn't hard to learn... and if you aren't selling any of the graphics, I don't see why downloading it off the net would be a problem (unless you have dial-up lol). I won't post any links or anything since even downloading it is illegal.

There are countless lightwave tutorials on the net, they're easy to find too. Just type "Lightwave Tutorial" at yahoo or google... or some other search engine.

Personally I've only experimented with it in small ways, not nearly enough to make graphics for a plugin, though from what I've seen, I won't have much of a choice since no one has applied for my Wing Commander development team. Some might say I need to prove that it won't become vaporware so I guess I can understand. Though I won't let it be... even if I have to buy a mac and do it all myself and have it done in time for 2010... 😛

Until then, I'm patiently waiting for a windows editor to come out. I've heard of no actual editor yet and I won't ask since this topic has already answered that question.

Thank you for your time.

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Life is a waste of time and time is a waste of life... So get wasted all of the time and have the time of your life!

Thank You Very Much Mr. Flippy i will be sure to try that out sometime soon

also thanks angel raptor however i have no idea what lightwave is #S <- (me clueless)

CHEERS!,

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The One
To see the light you must first embrace the dark. Living on the edge is the only true neutrality.
Hi, and im Mr. Emulater come on work those processors.
(url="http://"http://www.kingsofchaos.com/page.php?id=786675")My kings of choas link(/url)

Quote

Originally posted by The_One:
**also thanks angel raptor however i have no idea what lightwave is #S <- (me clueless)
**

Lightwave is a 3D modeling program that specializes in polygonal modeling integrated with subdivision surfaces. (url="http://"http://www.AmbrosiaSW.com/webboard/Forum9/HTML/004396.html")here's some bits about that(/url) Basically, it's what ATMOS used to make the ship graphics for Nova.

Matrix

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"Nothing is fool-proof to a sufficiently talented fool."
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Lightwave 3d is also one of the leading 3d-modeling programs competing with other big names like 3d Studio Max, infact, Lightwave 3d was used extensively to make the awe-inspiring scenes and space battles in Space: Above & Beyond, and also in Babylon 5 and Crusade.

Since it's the only 3d program I've ever used I won't comment on whether it's easier or better than the other 3d programs.

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Life is a waste of time and time is a waste of life... So get wasted all of the time and have the time of your life!

I am going to begin working on a very basic editor based on the .rez format Mehrunes posted a few days ago. Depending on how far I get, I'll try to make it available to some folks to try out.

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Dawn of Infinity(formerly OpenEV): the open-source multi-player EV (url="http://"http://openevgalaxy.sourceforge.net")http://openevgalaxy.sourceforge.net(/url)

Quote

Originally posted by Geuis:
**I am going to begin working on a very basic editor based on the .rez format Mehrunes posted a few days ago. Depending on how far I get, I'll try to make it available to some folks to try out.

**

Like I said in (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/004378.html#")this topic(/url) that is a REALLY , REALLY bad idea. Let me quote myself from the topic again.

Do you know what sort of breach between community's you are steering at? PC only plug-ins are a bad thing both for Mac and PC users. if you make a plug-in would you not like it to be played by most possible people? And since I think at this point mac users are in the majority (also people who DON'T visit the forums). I'm sorry in my opinion you should abandon your plan for a .rez editor and find a TRULY cross-platform solution. Such as an editor that writes to .bin files . Please read the topic for more info/tips

What you are doing is that you are creating a world where there are mac plugs and then there are PC plugs that can't be played on a mac. That is a REALLY bad idea. There will have to be a separate add-ons page etc... and that is not going to happen. If you have some form of conscious in you DO NOT create an editor that only outputs .rez files. It will only TEAR APART the plug-in community.

I'm sorry if I sound too rude and don't take it personal but a .rez editor must never be allowed to exist.

For the sake of the community.

Entarus,

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The way I see it, those of us that are truely interested in contributing to the EV/O/N community but are stuck without a macintosh, could easily use a rez editor (if it's easier to make than a cross-platform editor) then send the rez files over to a person that has a macintosh and have them convert it to a macintosh plug-in. It's a temporary solution, obviously, but it would help us get into the modding community more quickly, before a new version of EV is released, therefore making EVN a thing of the past.

Such a project might also call upon a straight converter from rez to mac-plug-in format, wich in turn could provide a wealth of information into how one could make an editor that instantly spits out macintosh compatible plug in files that keep their resources even on an IBM...

Sometimes, if you can't take the direct aproach, take the longer route... you'll find more along the way too.

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Life is a waste of time and time is a waste of life... So get wasted all of the time and have the time of your life!

Quote

Originally posted by Entarus:
~snip~

Frankly, this problem is only a result of EVN using a different file format for the Windows port. I have no idea why they didn't just generate a new header for .rsrc files and use them as is. In any case, the .rsrc format is very similar to .rez so it should be possible to handle files in both formats and I believe there's a program around that can create .bin file from a .rsrc file so dealing with the Mac header isn't necessary, but supporting the .rez format is important because that is the format the game's base data files are in.

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Quote

Originally posted by Maniac Angel Raptor:
Lightwave isn't hard to learn... and if you aren't selling any of the graphics, I don't see why downloading it off the net would be a problem (unless you have dial-up lol). I won't post any links or anything since even downloading it is illegal.

Piracy is still piracy, no matter what you do with it.

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--sitharus
(url="http://"http://www.sitharus.com/")Me, online!(/url)
Insults are the arguments employed by those who are in the wrong. Jean-Jacques Rousseau

Quote

Originally posted by Entarus:
**Do you know what sort of breach between community's you are steering at? PC only plug-ins are a bad thing both for Mac and PC users. if you make a plug-in would you not like it to be played by most possible people? And since I think at this point mac users are in the majority (also people who DON'T visit the forums). I'm sorry in my opinion you should abandon your plan for a .rez editor and find a TRULY cross-platform solution. Such as an editor that writes to .bin files .
**

I back you 100% on perceiving a coming rift in the EVN community. An editor making .bin files is a solution that will work with the existing Mac and PC engines.

I still feel that a better solution would be to make the Mac engine read .rez files. Even if mburch isn't the one to implement such changes, it seems that something needs to be done.

I wish Ambrosia would weigh in on this.

-STH

EDIT: posted our concerns to the EVN board, hoping for a word from Ambrosia. (url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/012485.html")http://www.AmbrosiaS...TML/012485.html(/url)
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(This message has been edited by seant (edited 07-30-2003).)

Quote

Originally posted by Maniac Angel Raptor:
**...then send the rez files over to a person that has a macintosh and have them convert it to a macintosh plug-in...
**

The WHOLE POINT is that , that is NOT POSSIBLE. Unless a convertor from .rez to a Mac plug-in is made , and if its not made the EXACT same time as the .rez editor (or even before it) , you will create a rift , with there being PC only plug-ins. The only possible route with a .rez editor is that a developer (or two) create the ".rez to Mac plug-in" convertor AND the .rez editor as part of the same project.

Entarus,

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