[EVN 1.0.6] System Load Problem (maybe caused by ncb?)

Here's a new one.

Recently, I've noticed that at a certain point, loading a s˙st (i.e. leaving the planet window, jumping from system to system) has suddenly and inexplicably ground to a crawl -- where before it took a negligible time to load up a s˙st, now I sit and wait a full twenty seconds or so before it's done loading.

I have a number of crön-related ship activations. Since this event seems to only occur after the activation of a certain number of ncbs that control ship AppearOn fields (the only thing that I can imagine would affect s˙st load time), I should be able, through trial and error, to determine which ncb appears to be slowing things down.

What I want to know is, why would this happen? If it's what I think it is, the ship in question is a small, insignificant shuttle (the Vulcan warp shuttle from Star Trek: the Motion Picture).

Has anyone else working on TCs experienced this? Why would activating a ship cause system loading time to slow to a crawl?

I'm not sure if this problem was caused by 1.0.6 -- I had an error in my cröns that occasionally prevented the ncbs from activating, which meant that sometimes the ships that may be causing this wouldn't activate, so this could be a problem going as far back as 1.0.3 and I just never noticed it. Still, it seems rather odd and very, very frustrating.

(edit) Just spoke with one of my alpha testers, who confirmed that he'd experienced one such slow-down that took a whole 2 minutes before it finished loading the system. This is unacceptible. Any ideas on what's going on? (/edit)

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(This message has been edited by UncleTwitchy (edited 07-17-2003).)

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Originally posted by UncleTwitchy:
**I have a number of crön-related ship activations.
**

I'm trying to get my head wrapped around this weirdness. By "ship activations" do you mean just shîp resource AppearOn(test) NCBs or are flët or përs activations also included?

Quote

Originally posted by UncleTwitchy:
**Since this event seems to only occur after the activation of a certain number of ncbs that control ship AppearOn fields (the only thing that I can imagine would affect s˙st load time), I should be able, through trial and error, to determine which ncb appears to be slowing things down.
**

I'm sceptical of an isolated NCB causing such behaviour. Have you considered the possiblity of an NCB looping problem, wherein the usage of an NCB (or group of NCBs) causes some kind of ping-ponging action between cröns? Possibly the single NCB you've focused on is simply the final "key" needed to trigger a not quite infinite-loop of some kind.

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Originally posted by Arturo:
I'm trying to get my head wrapped around this weirdness. By "ship activations" do you mean just shîp resource AppearOn(test) NCBs or are flët or përs activations also included?

The latter, since I have many flëts and përs ships that reference shďps with AppearOn ncbs.

Quote

**I'm sceptical of an isolated NCB causing such behaviour. Have you considered the possiblity of an NCB looping problem, wherein the usage of an NCB (or group of NCBs) causes some kind of ping-ponging action between cröns? Possibly the single NCB you've focused on is simply the final "key" needed to trigger a not quite infinite-loop of some kind.

**

That's probably what's going on, actually -- now I'll need to take a serious look at how I've got those set up. I don't think I have any iterative entries or exits set up, but it wouldn't surprise me if there's a stray checkbox checked somewhere accidently.

Thanks for the thought, Arturo -- I'll let everyone know if this is the solution.

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Quote

Originally posted by UncleTwitchy:
I'll let everyone know if this is the solution.

Please do; we're always interested in such matters.

all the best,

Dave