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Changes:
Hail Chaingun decay changes from 2 to 10. Light Cannon sound no longer loops. Polaron & Multi torps have appropriate range. (300 count)
It should be on the addons page soon. Just posting this so that no one else makes one of these while it's being reviewed! Then we'd have multiple copies!
------------------ (url="http://"http://www.warsmith.org")The Warsmith(/url) A Journey Into the Stars: (url="http://"http://www.battlereports.com/viewreports.php?reportnum=4948")Part One,(/url) (url="http://"http://www.battlereports.com/viewreports.php?reportnum=5433")Part Two,(/url) (url="http://"http://www.battlereports.com/viewreports.php?reportnum=5447")Part Three,(/url) (url="http://"http://warsmith.org/reports/nova_4/index.html")Part Four,(/url) More to come soon! Thi...thi...this cheesecake had like... a chocolate crust and some chocolate in the cheesecake filling and like some dark chocolate shavings on top and then you take a bite and you're like "Hey, this is all chocolate, there's no cheescake here" and then you get this big burst of cheesecakey flavory goodness and then you die because after that there's no point in living any more because you've pretty much peaked.
I thought the Hail Chaingun was supposed to have a longer range. Correct me if I'm wrong but maybe it would be more appropriate making that value 20 instead. I'm guessing that this was the intent of ATMOS but there was just a typo.
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Quote
Originally posted by Kame: **I thought the Hail Chaingun was supposed to have a longer range. Correct me if I'm wrong but maybe it would be more appropriate making that value 20 instead. I'm guessing that this was the intent of ATMOS but there was just a typo.
**
No, the range was never changed. The visual range, that is. They changed the decay from 10 to 2, probably by accident. This means that, orginally, the weapon did not damage except at very, very close range. This is now fixed.
Originally posted by EldritchEvil: ** No, the range was never changed. The visual range, that is. They changed the decay from 10 to 2, probably by accident. This means that, orginally, the weapon did not damage except at very, very close range. This is now fixed.**
No, I understand the decay and range are different. But it was supposed to have a smaller decay, meaning it would do more damage further away - or at least that's how I interpreted it. And I was under the impression that greater decay values made the weapon last longer - or am I thinkng of range here? I remember one of those is based on how much physical time passes before it fades out.
- Hail Chaingun is a bit lighter, does slightly more damage (to armour), has a slightly longer range, decays slightly less and is slightly cheaper
Regardless, the range was supposed to be increased but I'm guessing this was changed correctly. I haven't looked at any of the changed resources though so if I'm completely off here my mistake.
Originally posted by EldritchEvil: **Changes:
When I saw you posting here, I was surprised to see your name. So you make plug-ins too! I thought you would only write Battle Reports. So now we have something useful in addition to the well-written and humorous BRs! Thanks, Eldritch.
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