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In EV and EVO, if one started a new pilot and then, at some point, started using a plugin that defined pers' not originally defined when the pilot was made, those pers would not appear. The player would have to start a new pilot file for the pers in the plugin to appear. This was because the parts of the EVO pilot file defining whether pers' are active were defined when the file was first made and were not altered by the game engine when the plugin was added.
My question is this: has this been rectified in Nova? If one makes a plugin that defines new pers ids, will those pers show up when using a previously made pilot file, or does one need to start a new pilot file?
-STH
------------------ "Create enigmas, not explanations." -Robert Smithson
It's the same with Nova. Unused përs resources get listed as "dead" in your pilot file.
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No wonder! God, I don't know how long that I've been trying to get that pers to show up in my system, but seriously...
I wish somebody would say these things, it would make things so much easier...
Thanks again!
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