outfit not showing up in secondary weapons list

I am creating a fighter bay, but the only problem(amazing isn't it) I am having is that it wont show up when I go through the secondary weapons list it doesn't show up. Here are some pics of the resource (url="http://"http://cdrwerks.northernswamp.com/images/work/")http://cdrwerks.nort...om/images/work/(/url), and if they wont load there is a .sit of the file there too.

-Edit- Sorry bout that a comma got in the url tags.
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(This message has been edited by cdrcoyote (edited 05-29-2003).)

It doesn't seem to be working...

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Quote

Originally posted by cdrcoyote:
**I am creating a fighter bay, but the only problem(amazing isn't it) I am having is that it wont show up when I go through the secondary weapons list it doesn't show up. Here are some pics of the resourcehttp://cdrwerks.nort...om/images/work/, and if they wont load there is a .sit of the file there too.
**

Your JPEGs won't load but the .sit came through OK.

Guess what? It's always the simple things that getcha - your wëap RID exceeds the maximum of 383. Try giving it a legal RID (don't forget to change the references in the oütfs).

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"There are no bugs in my code, ... only undocumented features." - corollary #3
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ahhhh Didnt know that was the legal limit thanks.

-Edit-Hmmm not sure why the jpegs aren't working. hmm Guess Northernswamp is mad or something

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(This message has been edited by cdrcoyote (edited 05-29-2003).)

Now I have another question. How do I change the image of the fighter. I looked the bible and the code but couldn't find anything. I used the Pirate Tunderhead Bay as an example and I am launching pirate thunderheads, I am trying to launch Lightnings. thanks in advance

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Quote

Originally posted by cdrcoyote:
**Now I have another question. How do I change the image of the fighter. I looked the bible and the code but couldn't find anything. I used the Pirate Tunderhead Bay as an example and I am launching pirate thunderheads, I am trying to launch Lightnings. thanks in advance
**

from the Nova Resource Bible wëap resource section:

Guidance      The weapon's guidance mode
               <snip>
              99     Carried ship (AmmoType is the ID of the ship class)

So change the wëap resource AmmoType to the RID of the shďp that you want to have launched.

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Dang, you beat me to the plug. I was hoping to make it. please send it to me as soon as you finish. It takes a while to get them posted on the addons page.

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Ahh no wonder I didn't see that, was looking in the outfits section. Thanks again Arturo.

I will send it to you asdf

-Edit- So I put 277 down for the Lightning.

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(This message has been edited by cdrcoyote (edited 05-30-2003).)

Quote

Originally posted by cdrcoyote:
**Ahh no wonder I didn't see that, was looking in the outfits section. Thanks again Arturo.

I will send it to you asdf

-Edit- So I put 277 down for the Lightning.

**

Dont you mean ASAP? Anyway. Arturo, that has been plagueing me for the past 35 years (not really, just seems that long.) I was thinking about launching a new ship: Civilian Mobile Turret. I could never get it to work, plus ive been too lazy to download the bible.

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-Unreal Centipede
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Quote

Originally posted by Unreal Centipede:
Dont you mean ASAP?

No I meant asdf. The person who posted above me to send it to him.

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