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I am making a plug for EVN that adds a hyperioid string to it. I suck at graphics and I don't understand the shan resorces (sp?). I was wondering if someone could make the graphics for a hyperid, a small hyperioid. It's supposed to be like a viper. All I want is the graphics for the hyperioid scaled down to viper size. If there is some simple way to do this, please let me know.
------------------ Stephen sec222@mac.com
(url="http://"http://homepage.mac.com/arcangel_c/Mellowioid.sit")http://homepage.mac..../Mellowioid.sit(/url)
------------------ Ecky- ecky- ecky- ecky- pikang- zoop- boing- goodem- zoo- owli- zhiv' "You are the Messiah!" "No I'm not!" "Yes your are, I should know, I followed a few" (url="http://"http://polymercitychronicles.com/").(/url)(url="http://"http://www.reallifecomics.com/").(/url)(url="http://"http://www.Penny-arcade.com/").(/url)(url="http://"http://mynarskiforest.purrsia.com/").(/url)(url="http://"http://www.redmeat.com/redmeat/").(/url)(url="http://"http://www.weebl.jolt.co.uk/archives.php").(/url)
Quote
Originally posted by ArcAngel Counterstrike: http://homepage.mac..../Mellowioid.sit
Aww, AAC, I was almost done... except I'm doing it on a PC without an emulator and had to write a DeRLE program first :p.
(edit) Link deleted (/edit)
-Vaumnou
------------------ Did you know that 63.8% of quoted statistics are made up on the spot? "He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!"
(This message has been edited by Vaumnou (edited 05-14-2003).)
I need to bring this topic back, sorry. Do not use the sprites I posted! I just discovered a bug in my EnRLE prog that will probably crash your computer if you try to even make a shan of them. The rleD editor will play them fine, but if you try to play them in the shan editor it might have a system error. The same applies to using them in EVN. Sorry about this.
------------------ Did you know that 63.8% of quoted statistics are made up on the spot? "He's too late. SEE?!? THE CLIFFS OF INSANITY!!! Hurry up!" "You see, wire telegraph is a kind of a very, very long cat. You pull his tail in New York and his head is meowing in Los Angeles. .... Radio operates exactly the same way: you send signals here, they receive them there. The only difference is that there is no cat." - Albert Einstein
You might want to delete the link then.
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(This message has been edited by mrxak (edited 05-14-2003).)
Good idea. I fixed the bug, now I can open and view the rlëD's in ResEdit as well as make shän's of them. RLE's contain (among other things) 3-byte integers that store the size of each horizontal scan in bytes, and my EnRLE prog was computing them wrong. I still have a bug: when I try to load a plugin containing my sprites into Nova, it crashes with the following error:
Assertion Failure! Nova will now quit. The failure occurred here:
Sprite.c 1625 N/A
Does anyone here know what is being asserted that would make it crash?
(edit) A debuglog.txt revealed the following when my plugin was in the plugins folder:
free memory before loading ship sprites: 32036 bytes memory needed for ship sprites: -32096 bytes
And the following when my plugin was not in the plugins folder:
free memory before loading ship sprites: 32052 bytes memory needed for ship sprites: -32096 bytes
What is going on here? Nova has 450 MB of memory! (/edit)
so the link above will not work?
Originally posted by asdf: so the link above will not work?
AAC's will probably still work, but I deleted the link to mine 'cause it was buggy.