[ANN] The mrxak Challenge- Competition Zero

Quote

When you land at any planet for refueling, you must be able to see who is in what rank through the bar's news channel.

Does it have to be the bar's news channel? Can the player find out the information through other means when landing?

or, as opposed to seeing who is in what rank when refueling, can I have another ship in every system that keeps informing me of how many waypoints each AI has passed through?

Pan Sola, Eater of Snacks

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Quote

Originally posted by Pan Sola:
Does it have to be the bar's news channel? Can the player find out the information through other means when landing?

It'd be great if it said in the news, but I suppose I'd allow that. Do try the news though, if you can do it.

Quote

**
or, as opposed to seeing who is in what rank when refueling, can I have another ship in every system that keeps informing me of how many waypoints each AI has passed through?**

The judges at the waypoints should do this. They inform you of your rank when you check in. Only at the waypoints though.

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< . . . . . >

(This message has been edited by mrxak (edited 03-23-2003).)

Quote

Originally posted by mrxak:
**The judges at the waypoints should do this. They inform you of your rank when you check in. Only at the waypoints though.

**

Oh, it's just my rank as opposed to everyone else's? Much easier then (-:

I actually need to use a lot more cron than I expected, but if the judges at waypoints only need to inform my rank, that will save quite a bit of crons (-:

Pan Sola, Eater fo Snacks

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Yeah, judges tell you your rank, the news tells you whos first, second, third, and last.

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< . . . . . >

mrxak, Nice idea, sounds good fun and when the winners picked I'm gonna try to download it. Just one comment though, the Prize money. 10,000 for first place? Thats pretty lame considering that your in a Viper and will have to refuel constantly, You will probably only make about 8,000 in the end. Normal cargo runs make more than that. Maybe consider upping the price a bit, not to that much say somewhere between the 25,000-50,000 region. That would make it alot more appealing.
Thankyou for your time.

TheRedeemer

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"Children today are tyrants. They contradict their parents, gobble their food, and tyrannize their teachers." Socrates 460-399 BC. Some things never change!
'Politics? It becomes a lot more than just politics as soon as people start dying'

Progress Update:

Arg, the way I choose to implelent the displaying of AI ship makes it very complicated if the same system is used more than once on the route )-: As I'm very lazy and don't want to do complicated stuff, I'll change my route one last time (hmm, or maybe add additional hyperlinks between systems...). The total jump count should still be around 60 regardless.

Probalby won't work on it again until Friday, so Masamune you'll probably end up finishing before me. d-: I'm definitely going for runner-up award though (-:

My resource involved currently is roughly (off the top of my head):
cron ~= (# of AI)log(# of jumps) + (# of AI)! + (# of waypoints) + (# of AI)(# of waypoints) + 2*(# of AI)
syst ~= (# of jumps) * (# of AI)^2
misn ~= 1 + 2*(# of waypoints) + (# of AI)^2 + (# of AI)+1
outf ~= (# of AI)+1 + 2
str# ~= 2 + (# of AI)+1
desc ~= 1 + 2*(# of waypoints) + (# of AI)+1 + (1 or 0, see "spob") + (# of AI)+1
ship = 1
dude ~= 2
govt ~= g*(# of AI)^2 + 2 (the "g" depends on the actual route for aesthestics then out of a real need for them. g has to be at least 1, and in my current route it's about 12).
spob = 1 or 0, depending on how exactly Nova carries out a feature (haven't tested it yet)
pers, oops, char, weap, flet = 0

Compared to Masamune's implementation, mine saves cron and misn as the number of jumps increases (though I use a ton of syst), but I probalby use up more resources as the number of AI and waypoint increases. At only about 60 jumps, he'll probably end up using less resources then I do.

Here is my challenge: from the list of resources, figure out how I'm implementing the race! (-:

note: all logs are base 2, and round to the higher integer (3.1 would become 4)
note2: all "(# of AI)^2" and "(# of AI)!" are actually complicated functions that roughly grow at the rate indicated. When (# of AI) = 3, however, both equals 5.

------------------
Fundraising to buy a mac so I can play EV:N without using a Emulator (too slow with carrier combats) or taking over my best friend's computer.
Please send all contributions via paypal to panguim@uclink4.berkeley.edu
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(This message has been edited by Pan Sola (edited 03-25-2003).)

Quote

Originally posted by TheRedeemer:
**mrxak, Nice idea, sounds good fun and when the winners picked I'm gonna try to download it. Just one comment though, the Prize money. 10,000 for first place? Thats pretty lame considering that your in a Viper and will have to refuel constantly, You will probably only make about 8,000 in the end. Normal cargo runs make more than that. Maybe consider upping the price a bit, not to that much say somewhere between the 25,000-50,000 region. That would make it alot more appealing.
Thankyou for your time.

TheRedeemer

**

Its not a "real" plug-in, just a competition. The amounts were picked fairly randomly. But they must be obeyed!!! :eek:

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< . . . . . >

Hi,

Since I don't have time to enter this competition (exams), I might aswell give some tips :

Quote

Originally posted by Pan Sola:
**Progress Update:

Arg, the way I choose to implelent the displaying of AI ship makes it very complicated if the same system is used more than once on the route )-:
**

Why don't you use visbits and multiple systems, that way the player can never enter the same system twice (altough it looks like its the same system).

Entarus,

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Quote

Originally posted by Entarus:
**Hi,

Since I don't have time to enter this competition (exams), I might aswell give some tips :

Why don't you use visbits and multiple systems, that way the player can never enter the same system twice (altough it looks like its the same system).

Entarus,

**

Well, if the route goes through, say, Sol, twice, then if one ship is at the first Sol and another at teh second Sol, and I'm at either one of them, I'm supposed to see both of them. That's a lot of trouble to implement on my approach (but is a none-issue with Masamune's approach)

------------------
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Please send all contributions via paypal to panguim@uclink4.berkeley.edu
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(quote)Originally posted by mrxak:
**Its not a "real" plug-in, just a competition. The amounts were picked fairly randomly. But they must be obeyed!!!:frown: So if its not going to be released as a plug in, why should people bother. I mean if they spent time on something they should be allowed to show it off. I think it should be released because it sounds like great fun. And im sure others will agree with me. You got me all excited about the prospect of being an Intergalactic space racer aswell. Please release it! 😄

TheRedeemer

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"Children today are tyrants. They contradict their parents, gobble their food, and tyrannize their teachers." Socrates 460-399 BC. Some things never change!
'Politics? It becomes a lot more than just politics as soon as people start dying'

(This message has been edited by TheRedeemer (edited 03-26-2003).)
**

Quote

Originally posted by TheRedeemer:
Awwww.:frown: So if its not going to be released as a plug in, why should people bother. I mean if they spent time on something they should be allowed to show it off. I think it should be released because it sounds like great fun. And im sure others will agree with me. You got me all excited about the prospect of being an Intergalactic space racer aswell. Please release it! 😄

No, you misunderstood. I will surely make the plugs available (or at least the winners). What I'm saying is that it's not meant to be terribly accurate. There will be some challenges that have no plot whatsoever, and some that are highly detailed. This competition is about the engine, not the game. If the engine competitions overlap with the game, or are playable in some way, then more power to it. However, that's not the main idea.

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< . . . . . >

How's it going, everybody?

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< . . . . . >

Quote

Originally posted by mrxak:
**How's it going, everybody?

**

Eh... I need... at least 3 more weeks... Classes and other responsibilities (gosh that's a lot of letters in one word) in real life is taking away from time I can spend coding on the Challenge )-:

Pan Sola, Eater of Snacks

------------------
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No rush, just wondering. It is a race though ;).

Who else is working on it? How's it going?

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< . . . . . >

Just bringing this up again in case anybody missed it, or anyone has forgotten, or anyone wants to talk about it, or anyone wants to... eh, that's enough justification...

Hey, I'm a moderator. I can bump all I friggin' want to!

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< . . . . . >

Yeah, I pretty much had it all figured out in say a half hour. (Completely different than ideas mentioned here as well.) I just don't have the time to commit to actually creating it at this point. I do like the idea of challanges though and hope they continue. I'll definetly participate after my current EVN priorities are complete and my insane work environment eases up.

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Good weapons are instruments of fear; all creatures hate them. If you rejoice in victory, then you delight in killing. That is why victory must be observed like a funeral. - Tao Te Ching

Quote

Originally posted by Kame:
**I'll definetly participate after my current EVN priorities are complete and my insane work environment eases up.

**

What else are doing in EVN except Chai-os? Insane work enviroment? Sad to hear you have more than you can manage. Hope it eases up soon.

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I am eager to try to ansver mission questions

Quote

Originally posted by Kame:
**I do like the idea of challanges though and hope they continue. I'll definetly participate after my current EVN priorities are complete and my insane work environment eases up.

**

Yeah, I'd like to continue them as well. I won't start another one at least until I start getting some plug-ins from this challenge in my inbox though. Then we shall have Competition One , the first real challenge.

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Color me stupid, but in it's simplest terms, in a race you'd just accept the first mission, get told where to go, land at the waypoint, get an update in the Mission Complete text, then go to the Mission Computer for the next leg, with details on where to go and "rumors" regarding who might be waiting for you...land, etcetera.

Crons, visbits, spobs, cloaked ships...isn't that horribly overcomplicating things?

The race is definitely something I'd play...sounds a bit like the Dakar rally, actually, though I don't know who watches that sort of thing besides me...

Cheers,
Guapo

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Ah, but the whole thing lies in having other ships be racing too, and not having to land to pass the waypoint. These are to push the engine, not do things the easiest way...

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