Ship assistance

I'm having trouble making simple plugins for my ships. Can some one help me out with it? The AddShips.txt is next to useless.

I've got one plugin theoreticaly done (all the graphics and a ship resouce) that doesn't seem to function period. It was crashing Nova for a bit, but now it's just nonexistant when I play.

AIM is WerefoxLeBlanc

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Canis Martis Elabere

If you want help you're gonna have to be a little more specific. Just saying you want help making a ship is pretty general. If you can give us some details of what you've done so far and what you're having problems with we'd all be very ready to give a little assistance.

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I used to jog but the ice kept falling out of my glass.

Do you have a shän?

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Don't let borification happen to YOU -mrxak

I've got:
•A Shďp resouce, copied from a lightning and tweaked for the correct graphics and name change. This is the thing I need help with, I'm pretty damn sure. I have NO idea how to fill it in, except for what I worked out of the EVN Bible.
The resource is just like a Lightning, except for the following:
-Both weapon grids read -1 along the top row and 0 for the next three rows. Turrents is 4, guns 3.
-ID was changed to 410. I'm pretty sure that's not taken.
-The Availability (Test) feild is blank.
-Comm and targeting images are displayed correctly.
-Price changed to 10K.
•A Shän resource, all filled out. Display works fine. ID 410
•Two rlëD resources, the ship (ID1282) and the engine glow (ID1283)
•Three picts, ID 3282, 5282, and 20410. First is the Targeting graphic, 128x64 (not tinted red, unfortunatly). Second one is 200X200, Third is a large splash screen for the Shipyard, 600x400. These three are just rough renderings, btw.
•A small Dësc.

Also, ResEdit crashes occasionaly when I'm working on this thing, usually when I close a window the app will unexpecedly quit.

Assistance appreciated.

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Canis Martis Elabere

(This message has been edited by Werefox (edited 02-28-2003).)

(This message has been edited by Werefox (edited 02-28-2003).)

Well, if you send it to me, I'll check it out, but everything appears to be in order.

One suggestion though: Try sticking a text file named debuglog.txt into your Nova folder, start up Nova, and look at the log (or paste it in here for us to see) after it crashes, or just after you quit the program.

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Don't let borification happen to YOU -mrxak

Here too, everything seems to be fine. Just a couple additional notes for you. You are aware that when you purchase or capture this ship though that it will have no stock weapons. Although this wouldn't cause any problems as far as the ship actually being available. Just another thing to check is the general availability. To test it make sure that it's available at a low tech level and it's random factor is set to 100. That way you know for sure if Nova even recognises it - although it sounds like you were able to try it out once already.

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I used to jog but the ice kept falling out of my glass.

Tried it, didn't work. Tried a couple different save files, no ship in the yard. Started a new charactor, landed on a few spöb's, didn't see my ship for sale.

EV Nova debug log

Output on 2/27/2003 at 6:38 PM

game engine was compiled Mar 10 2002

opening data files & loading prefs
initializing monitor
opening monitor tool
main display at startup was 1024x768 / 16 bits / 75 Hz
attempting to set main display to 1024x768 / 16 bits / 75 Hz
system software version is 0903
initializing QuickTime
building trig table
opening platform tool
opening file tool
opening draw tool
opening interface tool
opening registration tool
initializing arrays
opening data files
loading sounds
creating window
main window rect: (0, 20, 1024, 768)
initializing sprite world
creating scratch frames
creating offscreen buffers
starting music
initializing strings
initializing status bar
initializing objects
loading object data
loading mission data
propagating mission bit effects
initializing buttons
showing splash screen
loading sprites
checking memory
free memory before loading ship sprites: 56523824 bytes
memory needed for ship sprites: 42103864 bytes
loading ship sprites
configuring sprites
initializing player
initializing main screen
opening last pilot file
load pilot data 1
load pilot data 2
load pilot data 3
load pilot data 4
load pilot data 5
load pilot data 6
load pilot data 7
load pilot data 8
load pilot data 9
making alias
dumping pilot log
exploring nebula 129
exploring nebula 128
propagating mission bit effects
---

Does any of that help any?

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Canis Martis Elabere

You said the Availability field was blank. Do you mean the NCB field? What about the Buy/Hire Randon fields? If they are empty you won't be able to see your ship in the shipyard. Nor will you see any indication of a problem in the debuglog. Nova doesn't request a shipyard pic, description, or target pic for a ship which does not appear anywhere.

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The Availability (Test) feild is blank, but the Buy Random field is at 100, and the hire is 60.

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Canis Martis Elabere

Try working with an existing resource ID. Just match up all the IDs of your plug to one already in use. (Use a common ship like a shuttle or something.) That way you'll know if your ship is even being recognised correctly. This really may not change anything but it might give you an idea of where the trouble is occuring. And if you'd like, I too would be more than happy to troubleshoot your plug if you wanted to email it to me.

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I used to jog but the ice kept falling out of my glass.

We would best be able to help you if you were using the most recent version of Nova. You seem to have version 1.0.0, while the latest version is 1.0.3. You can find the update (url="http://"http://www.AmbrosiaSW.com/games/evn/addons.html")here(/url).

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Not all who wander are lost.