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Hello
Just developing a total conversion plug for EVO (doing it all myself), one of the constants is a ship limit of 64. This is about 32 less than I was planning. Is this really the limit, if so, then how come the Disco Bison is resource ID 19x.
Thanx
The Evil Spoonman
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Originally posted by Evil_Spoonman: **Hello
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It's really the limit... if you don't believe it, then there's always learning the hard way...
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Originally posted by Evil_Spoonman: **This is about 32 less than I was planning. Is this really the limit, if so, then how come the Disco Bison is resource ID 19x. **
Add 64 to 128, see what you get If its 191, it's believeable.
MickyBIs
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I thought it was the limit. Damn, that blows. I was heading for about 112 ships. LOL, I guess I'll have to chop that to 64. Oh well, I guess that's okay, less modeling time. What's the ship limit in Nova?
And 128+64 is 192. So it's probably 192.
yes, but 128 is the first, so the 64th is 191. the ship limit in nova is higher than i can count (of course, so is 64, but we don't like to talk about that)... (reads bible)... 768, to be exact
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Originally posted by Evil_Spoonman: 128+64 is 192. So it's probably 192.
In EV/O, the last shďp ID has to be the escape pod. Therefore, the real limit is 63 ships.
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