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I haven't been around much lately, and I was wondering where some old projects were at. (ie, did they ever finish developement, and if so where can I find them.) So, did anything ever come of the 1000 Worlds project, or Helian Wars? I was always interested in those two. Thanks.
------------------ Pinky, Are you pondering what I am pondering? I think so, Brain, but if they called them sad meals, kids wouldn't buy them.
Check your list against (url="http://"http://www.AmbrosiaSW.com/webboard/Forum9/HTML/003618.html")this(/url) and you may have your answer for a few projects.
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Anybody remember FInal Battle 3.0 for Escape Velocity (the first one)? It was one of the best expansions and there was a sequal being worked on but it stopped all of a sudden and the site was eventually deleted. Does anybody know what became of it?
------------------ "The kiss originated when the first male reptile licked the first female reptile, implying a subtle, complimentary way that she was as succulent as the small reptile he had for dinner the night before." - F. Scott Fitzgerald
Well, the Spectrum project was disbanded entirely and reformed into a series of Bryce scenes and a movie script and novel. Although they'll never be finished. But no one in the EV Dev board of today knows what Spectrum is...
-Nat
------------------ "Think outside the... hammer?!"
Quote
Originally posted by AlfBoy: **Anybody remember FInal Battle 3.0 for Escape Velocity (the first one)? It was one of the best expansions and there was a sequal being worked on but it stopped all of a sudden and the site was eventually deleted. Does anybody know what became of it?
**
Yes, I know exactly what happened The problem was that the Escape Velocity engine did not have the features they wanted to use. They decided to write their own EV clone (Epsilon), which was going to be written by Skyhawk (One of the admins of the EV site before it was official) and Laer (The admin of the official EV site, before this one, departed because of 'internal differences', heh). There were several alphas and it looked quite promising, but then laers hard disc crashed and lost everything. Guess he doesn't know about backups. Things then restarted, ish, but then laer went off to uni and doesn't have access to a mac, and it kinda died.
Anyway, that's it
------------------ --sitharus (url="http://"http://www.sitharus.com/tuxtime/")MacOS X TuxTime Client(/url) - v1.3 last time I checked Insults are the arguments employed by those who are in the wrong. Jean-Jacques Rousseau
rebel, long time.
get your helian fix here: (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/003400.html")http://www.ambrosias...TML/003400.html(/url)
also, sebek is doing some cool stuff: (url="http://"http://www.ambrosiasw.com/webboard/Forum9/HTML/003616.html")http://www.ambrosias...TML/003616.html(/url)
tycho
------------------ Where the Hell's my roof?
I still talk to Skyhawk on a daily basis. He's moved on to bigger and better games and such now.
And sith, there were more people to Epsilon then that, but that's a pretty good description of what happened.
A.
------------------ (url="http://"http://prophet.damnsw.net/herofall.html")Hero's Fall.(/url) I once ate a goldfish. I like men.
(This message has been edited by Anatole (edited 01-02-2003).)
As blackhole briefly explained:
"Final Battle: Xenocide" became "Xenocide" when a moment's thought was given to the fact that the plots had nothing to do with eachother. This was back in the old days, before EVO, when there were fairly harsh maximum limits in EV's engine (128 maximum ship types, I believe). The scenario called for enough stuff that it exceeded the limits, often vastly, in a number of places.
To overcome this, Xenocide was originally going to be implemented in four "chapters" (the actual term used was something else, but I do not recall what), each chapter an independent plugin file. A single pilot file would persist through the four chapters, but the data would change, removing the outdated stuff and replacing it with the ships/systems/outfits required for the next part of the plot. The player's ship would also change: all the ships accessible to the player would have four evolutions of sorts, gradually upgrading as the plot (and time) progressed.
Laer joined the project at some point, I was learning to program, and there were enough things that we wanted to do but couldn't within EV's engine that we set out to write our own. The engine was called "Epsilon", and it was to run the Xenocide scenario.
At its peak of feature-completeness, Epsilon had a ship which you could fly around in, AI ships with a very basic task-based AI (I believe they could be tasked to "follow you" or "hold position"), a largely functional map (you would hyperspace between individual stellar objects; clicking a system on the map overview would display a zoomed in view of all the stellars in the system, from which you could select a hyperspace target), a customizable HUD, and, best of all, no resource limits. The entire engine was built more or less from scratch.
Alas, it was not to be. Several hardware failures (my computer, his computer, my computer completely dying) set us back, and eventually Laer moved on to a university where he had no access to a Mac and fairly little free time. While I had a solid enough grasp on C/C++ to make progress with his assistance, he was far more experienced than I, and I had no practical capacity to continue the project once he could no longer work on it.
Around this time, a lot of issues started cropping up in my personal life as well (my parents getting divorced, among other things). This pretty much sunk any chance Epsilon or Xenocide had of seeing the light of day, although I continued developing my programming skills.
While things in my personal life have evened out a good deal and I've become a reasonably skilled programmer, I've moved on from Epsilon/Xenocide. EV:O and EV:N largely fill the gaps that Epsilon tried to, anyway, and implement a reasonable portion of the new features we were putting into Epsilon (banking ship sprites, for instance). Instead, I have a new project (though I fear my vision has scaled exponentially as my ability has scaled linearly), but I won't trouble you with the specifics.
Several people on this board know how to contact me if anyone needs to get in touch with me for any reason.
/me waves to Skyhawk
Heya, long time no see.
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Heya, Skyhawk. Um, EVula pretty much said it.
I remember that you had used that Epsilon logo I made...yeesh, it looks so old now. It's certainly been a long time, but the Nova engine's capabilities have kept me from being too nostalgic. Glad to hear you're still around and doing stuff, even if it's not EV-related.
------------------
sigh Ah yes, even I remember Final Battle, Xenocide, etc.
Nostalgia.. meh
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Originally posted by Tycho: **get your helian fix here:http://www.ambrosias...TML/003400.html
also, sebek is doing some cool stuff: http://www.ambrosias...TML/003616.html tycho**
Gratzie! wishes he had been more diligent in learning programming, so he could help bring awesome projects like these to light Is there a homepage for Helian Wars, or is the entire thing more or less wrapped up in Uprising?
(This message has been edited by rebelswin_85 (edited 01-04-2003).)
As far as 1kw goes, OF Cinga and the boys mostly separated last I heard. There was basically ONE guy doing all of the heavy work, tweaking and such... I dropped out because the other guys, I felt, couldn't pull their weight, but nevertheless, perhaps this plug can be completed. It was in alpha testing stage last I heard, meaning most of the core shiz was completed. Ships, Galaxy, etc... ask OF (OctoberFost)
PEACE YO!
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