Testers Needed for Nova MissionComputer

MissionComputer is coming to EV Nova, and completion is looking a lot closer from this side of the mďsn editor.

While not yet complete, the new version is approaching the point at which it begins to make sense to package it out to a group of testers while I implement the remaining features. I considered doing this through the Master Beta Tester List, but the aim here is rather different; while that list is for plug-in developers seeking beta testers, what I'm looking for is plug-in developers to be beta testers.

MissionComputer 2.0's main feature is support for EV Nova; it's by no means comprehensive yet, although I'm working on it. My aim for release is to have at least all the editors present in version 1.4 to support EV Nova, probably with a few new ones added. It retains the same system requirements (very little) and the same price (free) as previous versions, and runs natively on both Mac OS X and older Mac OS versions - people have reported that previous versions run acceptably on System 7. No features have been removed; MissionComputer 2.0 will be an editor for all three Escape Velocity games.

So, what I'm looking for at this point is people who are currently in the process of developing a plug-in for EV Nova and would find it useful to have an added utility to ease their development work. Basically, it means that you use MissionComputer 2.0 to develop your plug-in, reporting any problems you have with it, and your payment is to be able to use MissionComputer 2.0 to develop your plug-in, and of course a mention in the credits.

I don't yet have a timeframe for exactly when MissionComputer 2.0 will go out to testers, but if you're interested, please contact me with the details of what you'll be using it for. You can either post it here, or if you don't want to discuss your project in public at this point, contact me by email or by a private message on the (url="http://"http://www.ev-nova.net/forums/")EV-Nova.net Forums(/url). If you want to take a look at the current release version of MissionComputer for Escape Velocity and EV Override, it's available from (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url). I've also posted a (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=778")progress update(/url) and some (url="http://"http://www.ev-nova.net/forums/viewtopic.php?t=581")early screen shots(/url) of MissionComputer 2.0.

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David Arthur @ (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url)
(url="http://"http://www.ev-nova.net/faq/")EV Nova Gameplay FAQ(/url) - Now Hosted by (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url)!

Quote

Originally posted by David Arthur:
**MissionComputer is coming to EV Nova, and completion is looking a lot closer from this side of the mďsn editor.

While not yet complete, the new version is approaching the point at which it begins to make sense to package it out to a group of testers while I implement the remaining features. I considered doing this through the Master Beta Tester List, but the aim here is rather different; while that list is for plug-in developers seeking beta testers, what I'm looking for is plug-in developers to be beta testers.

MissionComputer 2.0's main feature is support for EV Nova; it's by no means comprehensive yet, although I'm working on it. My aim for release is to have at least all the editors present in version 1.4 to support EV Nova, probably with a few new ones added. It retains the same system requirements (very little) and the same price (free) as previous versions, and runs natively on both Mac OS X and older Mac OS versions - people have reported that previous versions run acceptably on System 7. No features have been removed; MissionComputer 2.0 will be an editor for all three Escape Velocity games.

So, what I'm looking for at this point is people who are currently in the process of developing a plug-in for EV Nova and would find it useful to have an added utility to ease their development work. Basically, it means that you use MissionComputer 2.0 to develop your plug-in, reporting any problems you have with it, and your payment is to be able to use MissionComputer 2.0 to develop your plug-in, and of course a mention in the credits.

I don't yet have a timeframe for exactly when MissionComputer 2.0 will go out to testers, but if you're interested, please contact me with the details of what you'll be using it for. You can either post it here, or if you don't want to discuss your project in public at this point, contact me by email or by a private message on the EV-Nova.net Forums. If you want to take a look at the current release version of MissionComputer for Escape Velocity and EV Override, it's available from davidarthur.evula.net. I've also posted a progress update and some early screen shots of MissionComputer 2.0.

**

I would love to be a tester for this program.

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My (url="http://"http://www.evula.org/parrypmp")website(/url), hosted by (url="http://"http://www.evula.org")EVula(/url).
"I'm desperately trying to figure out why kamikaze pilots wore helmets." -- David Edison
"A bug in a program is merely an undocumented feature."

I'd definitly be willing to test this program.

Right now I'm developing (url="http://"http://www.evula.org/the_castes")The Castes(/url). It's a TC, although the chances of me finishing it anytime soon (think within 4 months) is very low.

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When in doubt, Refresh.

Me too.
****. Sorry.
I'm making about New Era, a huge expansion, me and the 'team' have a website and a mini forum.
The main goverment are New Era, a peace loving heavy handed (corrupt) goverment, that are trying to bring the universe together, to face an Alien Menace Ž. Go to the website.
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Upcoming website, for the(url="http://"http://www.evula.org/godsunderstudy") New Era (/url) TC.
Look out for the New Era!

(This message has been edited by no_use_for_a_name (edited 12-20-2002).)

Eh, on second thought, never mind. I don't need more things distracting me from my work.
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"If you can't feel the Force, you're not pushing it." -Prof. Li on the "Force"
Got g?

(This message has been edited by Chuckles (edited 12-19-2002).)

I'd like to test out MissionComputer 2.0

I'll be using it for two plugs:

First one is a "Hypergate Restoration" plug, where you receive missions from Sigma
to repair broken hypergates. (though I think there are engine limitations on how
well my plan will be carried out)

Second is a (hopefully TC) plugin of Tolkien's First Age of Middle Earth, based
on Silmarillion and other writings. A space version of the classic fantasy world.

Both plugs will be mostly mission based, and the Silmarillion is going to have a
convoluted government structure to more accurately represent the bonds and hidden
feuds between the elven houses.

Pan Sola

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Please send all contributions via paypal to panguim@uclink4.berkeley.edu

Send it to me!

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I'd like to be a tester! Sign me up!

It'll be used in my Star Trek: Incursions (working title) TC. Given that I'll probably be writing every mission from scratch, anything that can save me time would be most appreciated.

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Human logic, though beguilingly simple, is seldom complete.

(This message has been edited by Order2Chaos (edited 12-19-2002).)

I would love to be a tester. One of my current projects is the MissionPack, a plugin which adds some minor mission to EV:N. It would be a great help to have something like the MissionComputer. You can have a look at the latest version of the MissionPack (url="http://"http://www.geocities.com/newkongindustries/missionpack")here(/url).

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(url="http://"http://www.geocities.com/newkongindustries/")New Kong Industries (/url) - Home of the Night's Dawn TC, and the MissionPack!

Quote

Originally posted by simon:
**One of my current projects is the MissionPack, a plugin which adds some minor mission to EV:N. It would be a great help to have something like the MissionComputer. You can have a look at the latest version of the MissionPack here.

**

Hehe, I'm workin' on a pack of missions for Nova too, nothing major, but some minor stories (go here, go there, pick up this, dump it there - stuff).

Sign me up on the testing-list, I would be happy to help you!

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"To play ev nova or not to play ev nova, that is the question" - Shakespear

Add me. You know about my plugs.

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(url="http://"http://www.evula.com/survival_guide")Survival Guide(/url) minon

Hello,
If you are still looking for people to test Mission Computer 2.0, I'd love to help. I am currently working on a plug that should be complete in a month or so. If you're interested in what I'm doing check the link below. I look forward to hearing from you. Please use my yahoo mail < (url="http://"mailto:automaticblue@yahoo.com")mailto:automaticblue@yahoo.com(/url)automaticblue@yahoo.com

Quote

Originally posted by polystatic:
Hello,
If you are still looking for people to test Mission Computer 2.0, I'd love to help. I am currently working on a plug that should be complete in a month or so. If you're interested in what I'm doing check the link below. I look forward to hearing from you. Please use my yahoo mail < mailto:automaticblue@yahoo.comautomaticblue@yahoo.com

Quote

Originally posted by David Arthur:
**MissionComputer is coming to EV Nova, and completion is looking a lot closer from this side of the mďsn editor.

While not yet complete, the new version is approaching the point at which it begins to make sense to package it out to a group of testers while I implement the remaining features. I considered doing this through the Master Beta Tester List, but the aim here is rather different; while that list is for plug-in developers seeking beta testers, what I'm looking for is plug-in developers to be beta testers.

MissionComputer 2.0's main feature is support for EV Nova; it's by no means comprehensive yet, although I'm working on it. My aim for release is to have at least all the editors present in version 1.4 to support EV Nova, probably with a few new ones added. It retains the same system requirements (very little) and the same price (free) as previous versions, and runs natively on both Mac OS X and older Mac OS versions - people have reported that previous versions run acceptably on System 7. No features have been removed; MissionComputer 2.0 will be an editor for all three Escape Velocity games.

So, what I'm looking for at this point is people who are currently in the process of developing a plug-in for EV Nova and would find it useful to have an added utility to ease their development work. Basically, it means that you use MissionComputer 2.0 to develop your plug-in, reporting any problems you have with it, and your payment is to be able to use MissionComputer 2.0 to develop your plug-in, and of course a mention in the credits.

I don't yet have a timeframe for exactly when MissionComputer 2.0 will go out to testers, but if you're interested, please contact me with the details of what you'll be using it for. You can either post it here, or if you don't want to discuss your project in public at this point, contact me by email or by a private message on the EV-Nova.net Forums. If you want to take a look at the current release version of MissionComputer for Escape Velocity and EV Override, it's available from davidarthur.evula.net. I've also posted a progress update and some early screen shots of MissionComputer 2.0.

**

I'll be home for the next five weeks. I'd like to give a shot, on an unnamed project I'm developing.

_bomb

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"And to all the enemies of humanity, seek not to bar our way, for we shall win through....
....No matter the cost."

If it is at all possible, I also would like to take a look at it. Currently I am looking at the possibility to start moving my work on my current project (EV Omega for EVO) over to Nova. Your utility would be a good head start until EVONE comes out for the systems/planets/etc. editors.

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Captain Z - Mobile Operations Commander of the (url="http://"http://www.literatureclassics.com/68kmla")68K Macintosh Liberation Army(/url)
18 68K Macintoshes Liberated
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(url="http://"http://homepage.mac.com/captainz")Captain Z's New and Improved Starbase of EV Stuff(/url)

ok, im helping on New Era, and i need to write missions to link with stuff, it is a pain in the butt writeing them. (this is good for nova right?)(please say yes!!)

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-Unreal Centipede
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(url="http://"http://www.voy.com/121329/")Join my anti-confederation fourm(/url)

All right, thanks everyone. The beta is now closed; those of you who have been selected should be hearing from me shortly. Again, thanks for your interest in MissionComputer 2.0.

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David Arthur @ (url="http://"http://davidarthur.evula.net/")davidarthur.evula.net(/url)
(url="http://"http://www.ev-nova.net/faq/")EV Nova Gameplay FAQ(/url) - Now Hosted by (url="http://"http://www.ev-nova.net/")EV-Nova.net(/url)!

Quote

Originally posted by David Arthur:
The beta is now closed; those of you who have been selected should be hearing from me shortly.

/me squelches all possible hope of becoming a beta tester among the masses... mwua-ha-ha-ha!!!

Posted Image

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