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I put many hours of work into ShipVariants, and some kind people put in a few more to perfect it. Now it's sitting first in the Highest Ranked list, and it just made seventh in Most Downloaded. I really didn't expect it to do this well, but seeing as it has, I think it deserves to be up-to-date. Unfortunately, I have no time at all to make the necessary changes now that I'm in university.
The title of this subject is a little misleading: ShipVariants 1.0.2 does not exist in any form other than a "changes needed" list and version 1.0.1. This post is an appeal to the community for the much-needed update. Tycho Maudd was going to do it, but I can't get hold of him. If anyone else is interested in taking on the task, please post here or email me. Little skill is required (I assume most people here know their way around the fork), but attention to detail is absolutely necessary. The reason ShipVariants works so cleanly is that I didn't release it until I was pretty sure the bugs had been hammered out. It's not a complicated plugin, but it takes on a huge number of changes, though they are all very similar. It's quite easy to make mistakes, and it's difficult to find them once they're made.
I'll pretty much give the job to whoever posts back first or with the most enthusiasm. I'll be available for advice and discussion of the changes and updates, but most of the work will be up to you. I reserve the right to make the final call on what gets released and when it does, but you will definitely get recognition.
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Hey, it's a big thing to do. Maybe multiple people could do it? You know, "I'll take IDs 128-200, you take 200-300," and so on. If you do it that way, I'll help.
Oh, and will the prices be changing because of 1.0.2's equalizing?
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Originally posted by Sheer_falacy: **Hey, it's a big thing to do. Maybe multiple people could do it? You know, "I'll take IDs 128-200, you take 200-300," and so on. If you do it that way, I'll help. **
There is a lot of it, but I think I'd prefer just one person, or at least a tight group worked on it. My reasoning is that collaborations tend to be less uniform in quality than works done by a single person.
Originally posted by Sheer_falacy: ** Oh, and will the prices be changing because of 1.0.2's equalizing? **
1.0.2's equalizing? It looks like I'll have to do a little bit more research for my changes list. Can someone explain what this is?
For example, the Pirate Valkyrie class IV is now worse, so the price should probably go down. Most modified versions have become slightly weaker relative to the base class, so the prices should be lower. It equalizes because they were pretty much broken before, when a player got them.
Originally posted by Sheer_falacy: **For example, the Pirate Valkyrie class IV is now worse, so the price should probably go down. **
Absolutely. Problem is, though, that my plugin has complete control over ship stats, so if I don't update all the same ships as were updated in the original program, then I've accidentally "down-dated" the game. Where can I find a list of changes to ships in 1.0.2? I know that (url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/007714.html")this(/url) is supposed to be a complete list, but that's what the 1.0.0 ->1.0.1 list was supposed to be, and my beta testers kept coming up with new changes to ships that weren't on that list. How can I be sure? ResCompare doesn't compare parts of resources, and there are a few "across-the-board" changes which it notices instead of little update ones.
I think that most variants have less cargo space and/or less free mass.
ResEdit is probably the only way.
Alright, so it's another pile of work, and will probably require more than one person's effort. Is anyone else up for the task? There's no deadline, but if nobody volunteers, there won't be a new version of ShipVariants until next summer, if there's one at all.
Hey Dan, I can go into Nova and help collect the data. The prices on about half the ships will need modification. Drop me a line: br002k at mail dot rochester dot edu
------------------ "If you can't feel the Force, you're not pushing it." -Prof. Li on the "Force" Got g?
Would the easiest way to find the difference between 1.0.2 and 1.0.1 be to use ConText (or whatever it's called) to suck the data into a text file. Then pull the text files into a database and just find the differences?
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(This message has been edited by simon (edited 11-17-2002).)
ResCompare does just this, but there are a few problems:
Firstly, there is no way I know of to compare only certain parts of a resource. Thus, when I compare ShipVariants 1.0.1 to Nova's Ships 1.0.2 (or even 1.0.1), it tells me that every single ship has been changed. This is true, because all the variants have been made available, and a number of things have to be modified in order to have them behave properly. I know that these differences exist, but they do not concern me: all I care about is whether a ship's stats have been changed.
Hang on... comparing Nova 1.0.1's ships to 1.0.2's would yield the changes without any confusion at all.
The only problem now is that ResCompare doesn't show changes according to templates, and as such wouldn't be useful when it came to telling me exactly what the changes were (you can't get it to use templates). This wouldn't matter, though, because all I need to know really is which ships have been changed, not how. I can look at them individually to figure that out.
What I was thinking was that if it's sucked into a database then you could run a search on only the fields you were concerned with (eg everything but the availability). Also, you could see changes much easier.
But you seem to have solved this problem anyway, so I'll just be quiet now...
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I would be happy to help, Dan. E-mail me at AGS848@AOL>.com if I am still needed.
- Agee
------------------ I do not smirk. But if I did, this would be an excellent opportunity to do so.
The change list has been completed and uploaded to Dan. Two-hundred and thirty plus IDs. Five days. All represented in a 1.1 MB rtf.