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I'm trying to make an outf for a weap (a fighter bay) that's also an asteriod scoop and a reactor. My question is, if I just enter the weap resID in the ship resource's weapons field, will it count for all those things? Or will I have to enter it again in the ship's outfits field?
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Okay, I'm assuming you've made the weapon and the outfit to go with it (big trouble if you haven't!).
I'm pretty sure that you just give the ship the weapon.
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If you just give the ship the weapon, I don't know what happens. Instead, just give it the outfit.
I don't think that Nova deals well with combinations of weapons and something else.
One other thing that would be cool to do would be to make a weapon that came with ammo. The question is, can you still sell the outfit if you use up the ammo...?
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This is how I understand it to be:
You can have an outfit which combines several outfit options (eg effects acceleration and cargo space). You can combine up to 4 or 5 different outfit options in any one outfit. You can combine a weapon/ammo with other options (the example in the bible is a weapon which reduces turning speed I think), however you have to define the weapon/ammo as the first outfit option. Every weapon needs an outfit associated with it. If it doesn't, when you land Nova goes a little mental.
So, I'm pretty certain that if you make a weapon, define it's outfit as having more than one effect and then give a ship that weapon , then the ship is effected by the rest of the outfit. You can't, however, combine a weapon with ammo (although it would be cool if you could have a weapon which you could also shot out of your ship at people).
Test it out to see if it works (I am currently not in a position to do so). It should work, but test it to be sure.
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