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A little while back when I started making a serious plug-in for EVN, wondered what mission bits EVN did not use (and thus I could subsequently make use of.) So, I went to the add-ons files and downloaded a file or so about the EVN USED mission bits. Since it only listed the used mission bits, someone could get confused. So, I made a list in Excel of all the mission bits, from 1 to 10000 (or 9999 at least), and eliminated the ones used for the Nova scenario.
So, for the benefit of those making EVN plugins that take place in Nova's stock scenario, here are the mission bits unused by the ATMOS gang's plotline:
34 45-49 91-95 97-122 171-174 176-177 238-274 327-329 336-339 342-346 378-416 418-420 447-499 501 504-508 518-599 612-649 654-748 754-799 820-849 853-995 1001-1099 1101-1299 1310-1499 1503-2999 3008 3010-3014 3016-3024 3026-3049 3051-3788 3790-3999 4001-5756 5766-5769 5771-5998 6035-6099 6107-6199 6207-6299 6303-6665 6667-6722 6725-7776 7789-8337 8340-8443 8445-8887 8912-9010 9016-9110 9112-9199 9209-9214 9217-9236 9239-9499 9502-9665 9667-9811 9813-9994 9996-9997
Do with this what you will.
God bless,
UE Patriot
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You do realize that this will become obsolete as soon as Ambrosia releases EV:N v1.0.2, don't you? ATMOS is changing everything. You would be better to wait until 1.0.2 is done.
------------------ "The day microsoft makes something that doesn't suck will be the day they make vacuum cleaners." -White Lightning
Well, for the most part they'll stay the same, and any ones that change would be easy enough to edit later.
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Besides, I am sure UE will be happy to do this for 1.0.2!
------------------ Power corrupts. Absolute power is kind of neat. --John Lehman,US secretary of the navy
Quote
Originally posted by mrxak: **Well, for the most part they'll stay the same, and any ones that change would be easy enough to edit later.
**
From what I've heard, they are changing a lot.
A lot? Oh my. Well, whatever.
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Originally posted by P-Psycho: From what I've heard, they are changing a lot.
There is some change, yes, but not more than a handful of ncb changes have been made...
Cookie @ ATMOS
------------------
Could someone post a list of available ID#s? (Or a link if it has already been done)
I suppose I could dig around, but if someone already has a list of available IDs, that'd be great.
Originally posted by P-Psycho: **From what I've heard, they are changing a lot.
Originally posted by Frandall: **There is some change, yes, but not more than a handful of ncb changes have been made...:p
Cookie @ ATMOS **
nothing like gettin' burned by one of the EV:N project members.... Wow he even gave you the smiley face with the tongue stickin' out....ouch.
EVN v1.0.2 unused resource IDs: bööm - 143 to 191 unused crön - 234 to 277 unused crön - 279 to 287 unused crön - 293 to 372 unused crön - 386 to ??? maximum allowable cröns undocumented düde - 274 to 639 unused flët - 256 to 383 unused gövt - 196 to 383 unused Jünk - 150 to 255 unused mďsn - 909 to 1127 unused nëbu - 132 to 159 unused öops - 147 to 383 unused oütf - 342 to 344 unused oütf - 349 to 357 unused oütf - 365 to 373 unused oütf - 379 to 432 unused oütf - 444 to 639 unused përs - 643 to 1151 unused ränk - 152 to 255 unused röid - all 16 IDs are used by EVN 1.0.2 shďp - 411 to 894 unused spöb - 515 to 1399 unused spöb - 1421 to 2175 unused s˙st - 769 to 1126 unused s˙st - 1128 to 2175 unused wëap - 235 to 383 unused
As usual, if you or your fleet are vaporized while using this info, I disavow any and all responsibility for the great quake of '89.
(edit1: no info changes, just prettyprint) (edit2&3: just messin' around with UBB commands) ------------------ "There are no bugs in my code, ... only undocumented features." - corollary #3
(This message has been edited by Arturo (edited 10-04-2002).)
(This message has been edited by Arturo (edited 06-26-2003).)