'Donations'-plug for EVN

Just wondering, is it possible to make a mission where you actually lose money? I ahve 1.0.1, and was wondering if this would screw up anything major.

Also, does anyone else want to give me the serious help(that I need) on making a different plug, for EVN? Thanks.

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Quote

Originally posted by mister ๐Ÿ˜„
**Just wondering, is it possible to make a mission where you actually lose money? I ahve 1.0.1, and was wondering if this would screw up anything major.

Also, does anyone else want to give me the serious help(that I need) on making a different plug, for EVN? Thanks.

**

Yes, you can. Certain values in the PayVal field will take away a percentage of the player's credits, but also you can set it to take away a certain number of credits.

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"I've just had an apostrophe!"
"I think you mean an epiphany."
"Lightning has just struck my brain!"
"Well, that must hurt!"

Its possible-----> in the mission resource-----> go to the pay val field (right) there should be a pop-up menu below that field it reads standard "Credits" just have a look and choose your option ๐Ÿ™‚

Hope this helps , ๐Ÿ™‚

Edit : P-psycho beat me to it ๐Ÿ™‚

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(This message has been edited by Entarus (edited 09-10-2002).)

Thanks. On a somewhat similar note, is it possible to have a mission where you board a ship, and then it becomes your escort?

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"Hmm? Defense fleet? What defense fleet? I haven't seen any defense fleet around here. Just radioactive debris."-me
"If it's not on fire, it's a software problem"-Matthew Burch
(url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/007648.html")Event Horizon 2 (/url) I (url="http://"http://www.ariossoftware.com/upcoming/")Ooooooooooh,Ahhhhhhhh!(/url)----(url="http://"http://www.zombo.com/")Errrr....would you mind clicking on this link?(/url)--(url="http://"http://users.pandora.be/p0p0/youare.swf")Click on this to see what I think of you. :D(/url)--(url="http://"http://www.evula.org/soysauce/FFF.txt")The FFF(/url)

I don't think it's possible in the conventional sence (you can't upgrade or sell, as far as I know, and it won't charge money), but you could do it with pรซrses and invisible missions.

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Quote

Originally posted by mister ๐Ÿ˜„
**Thanks. On a somewhat similar note, is it possible to have a mission where you board a ship, and then it becomes your escort?

**

Take a look at the board derelict missions where the crew asks for a ride, the refuel trader missions, and at the escort trader missions. I can't think of it right now, but there is a way to do that.

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"I've just had an apostrophe!"
"I think you mean an epiphany."
"Lightning has just struck my brain!"
"Well, that must hurt!"

Quote

Originally posted by Entarus:
**
Edit : P-psycho beat me to it:)

**

Hi, my name is P-Psycho, and I am a Nova addict...

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"I've just had an apostrophe!"
"I think you mean an epiphany."
"Lightning has just struck my brain!"
"Well, that must hurt!"

Quote

Originally posted by P-Psycho:
**Yes, you can. Certain values in the PayVal field will take away a percentage of the player's credits, but also you can set it to take away a certain number of credits.

**

I've had a closer look at this with, and with 1.0.2 as well, with plug-in missions and with the Drop Bear and Forged Certificate missions. The percentage feature doesn't work at all - credits remain unaltered. I was confused at first by the Drop Bears mission, which appeared to have the effect of adding money rather than deducting it, but what was happening there was that the DatePostInc feature was adding 14 days' Rank pay! The Forged Certificate mission doesn't kill off other certificates, either.

Maybe it's time some of these Nova programmers lost karma....

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Quote

Originally posted by P-Psycho:
**Yes, you can. Certain values in the PayVal field will take away a percentage of the player's credits...
**

Is it possible to do this in EV/EVO?

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Quote

Originally posted by Entropy:
**Is it possible to do this in EV/EVO?

**

No.

In 1.0.0, the remove percentage of credits feature worked. It seems that there is a bug in 1.0.1 and 1.0.2 that cause this to not work. Let's hope this is fixed in version 1.0.3!

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