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All who have ideas that may be beneficial for a plugin expansion, please post them at (url="http://"http://www.avidgamers.com/novaplug/")http://www.avidgamers.com/novaplug/(/url). We are looking unique and original ships weapons and missions. We are also looking fo plot ideas since are plugin take splace 50 years after your current pilot. You may be the son or daughter of that pilot. We want to expand the game in any way with a realistic plot still. If you decide to reply you have to sign up and please do, and if we use your ideas you will be in are plugin credits. Heres a written up storyboard we have but needs work, so please reply. Thank You.
With the escape of the Vell-os, the power of the federation quickly diminished. The Vell-os went back to their home world pleading with the other forces of the galaxy not to wreak unneeded damage to the core worlds owned by the federation, but it was futile, the rebels with their new bio ships from the polaris crushed the federation from the top whilst the Aurorans with their new fleets of thunderforges desecrated the lower worlds. 2 years after the Vell-os escape Sol fell to the hands of the Aurorans, many thought it uncanny how weak the federation was without the Vell-os but others were more suspicious. During that year the Vell-os whom had resettled their home world began to explore further west towards the edge of the galaxy and encountered another race of people just like themselves, these people turned out to be the descendants of those who escaped the federation during the war, they had foreseen what the federation would do and escaped they prospered in these new lands and worked on their mental powers, the two Vell-os merged to form one race in the 3rd year of the Vell-os freedom. These new Vell-os taught their new friends how to work their mind better and how to spit it more effectively, the Vell-os talent ratings were changed and a t6 now became a t12 a t0 now became a t6 and so on. With the new peace in the universe the Polaris formed an alliance with the wraiths and the rebels, whom changed their name to the freedom council. The next year the Vell-os joined the alliance whilst the Aurorans stayed independent. After six years of political pressure the Aurorans were persuaded to join the Alliance and they offered Sol as the alliance HQ instead of Kelar ly. 10 years after the Vell-os freedom there became complete peace in the galaxy, all independent planets had joined the alliance and everything and everyone was prosperous. For seven years their was peace in the galaxy until the Mu-Hari rebelled their slavery and demanded freedom. Their demand was not met, the Polaris refused to give the Mu-Hari their freedom. The decision made by the Polaris led to riots and strikes, all trade routs were closed down, no Sprites or Cambrians flew and the power and wealth of the Polaris civilisation quickly collapsed. With the lack of economy and trade, ships could not be repaired properly, people starved and many died. The Polaris appealed to the Alliance but were refused, the Alliance would have no part in slavery. After 6 years of the strike, the Polaris had but no choice and gave the Mu-Hari their freedom, very few continued in drudgery but the pay did rise significantly because of the lack of people willing to perform the duties. Most Mu-Hari became traders and the few who didnt became scientists, very few chose the path of a warrior. With the now excess of traders the polaris economy was quickly brought back to power but with the peace in the galaxy they did not rebuild their ravens and other war ships they had lost because of the lack of trade in ship parts. In the 23 years of Vell-os freedom they became the most powerful race in the galaxy, their mental powers grew enormously and they discovered new and deadly ways to shift their minds. The freedom council studied the old federation databanks carefully and discover much knowledge and even found the plans on how to build hypergates, they released this knowledge to all who wanted it, every system that had enough credits wanted a hypergate, the new system consisted of 52 operational gates. It was 39 years since Vell-os freedom and 37 since the collapse of the federation. Fed ships hadnt been seen for years and it was though they were all destroyed but one day an exploration team to the north of rebel II caught sight of a Fed Anaconda and followed it. After six hyper jumps it stopped at a hidden pirate base in the middle of an asteroid field. The exploration team examined the surrounding systems and found an overwhelming number of heavily federation ships and various other pirate vessels. This Pirate army equalled if not topped the total Alliance fleet, which had grown weak with age. The head of the exploration team ordered his crew to head for Sol and when their he showed video footage of his experience to the Alliance council. The council organised its entire fleet for a surprise attack on the Pirates realising that if they could pull it off they would obliterate over half of the Pirates with minimal loss to their own. As the fleet jumped into the system they came to a scene of horror, 4 alien ships the size of earths moon with hundreds of interceptors were obliterating the Pirate fleet, The Alliance army attacked realising that their only chance to defeat these Behemoths was if they fought with the pirates. After a gruelling battle the aliens were destroyed but almost all the pirates were killed and the Alliance fleet was decimated. After the battle the Alliance took no chance against this new enemy and mass produced ship of all sizes and set up great flight academies to train new crew for these ships. Four years after the battle with the aliens, the Pirates main computing unit was found and what information on these aliens they had was taken and examined by the alliance. Great emergency systems were set up and the alliance fleet could be anywhere in the galaxy within a week. For five years their was no attack on Alliance space but on the sixth year there was a battle observed between another alien ship and a behemoth to the north west of polaris space. All ships in the area engaged the behemoth and all were lost. The behemoth eventually retreated after the arrival of the rest of the polaris army. The friendly alien was escorted back to Kelar ly. Communication was established with the friendly aliens quickly with one of their complicated computing devices used as a translator. These aliens identified themselves as the Azuraks and said they were glad to see that Kelar ly was being used. They claimed they were the ones who build it but had to evacuate when their home worlds were under attack by the behemoths 1341 years ago. The Azuraks have been at war for over a millennia and had learnt much about the Kelnarlyos which is what they dubbed the pilots of the behemoths, the name meant sadistic ones in their language because they had seen them destroy many races in that time and they complimented the Alliance on how well it has held up against them. The original Azuraks stayed for the rest of the year sharing their immense knowledge and skills. Their prized skills were medical technology and the speed and manoeuvrability of their ships. Their destroyers could fly as though they were a Polaris striker, even with this technology they were in awe of the Polaris Bio ships and suggested various ways to enhance them and they even gave technology on how to evolve their ships by placing them in the right environments. The Azuraks left back to their own galaxy then and took the plans of the hypergates with them There were three more attacks on Alliance space all were stopped but with great loss to the Alliance fleets. The Aurorans protested the attempt to defend the entire galaxy and when the Alliance ignored their protests they left the alliance and shrank back to their original borders before the destruction of the federation and declared War on the Alliance.
You have just graduated from one of the most poor alliance flight schools and have been given your fathers lightning, which he flew in the great battle against the Kelnarlyos before dying of a heart attack at the age of 93. Do you sympathize with the Aurorans or do you want to follow your father and Fight for peace in the galaxy. Possible extensions for this are - using the Azurak medical skills, crippled and deformed Vell-os have their minds taken out of their body and placed in Bio Ships of the polaris, with the combined power of a Vell-os mind and a Bio ship, this is the perfect weapon for killing the Kelnarlyos. - With some of the information they gathered from the Azuracks the alliance is able to create a beam weapon that can chew through shields of the Kelnarlyos but with range less than a thunderhead lance, with the powerful weapons of the Kelnarlyos it still takes 20 to 30 ships with these weapons to get a shot in so they arent that unfair because they cost heaps to purchase the fighters with these weapons. - You are able to join all the Flight academies, each of which gets you a different thing for your ship like extra manoeuvrability, some you need to do before you can start a mission string
Mission threads - Vell-os you are tested for talent like your father and you are found out to have enormous talent and eventually turned into a mind ship. - Polaris You can eventually become a pilot of a mind ship because they need a human to perform certain tasks - Aurorans you fight against the Kelnarlyos whilst stealing technology from the Alliance. Your goal is to persuade the Alliance to fall back and strengthen smaller boarders - Azuraks you work in conjunction with the Alliance and the Azuraks to get them to join the alliance. You also help the Azuraks defend themselves from the Kelnarlyos. - Wild Geese You join the wild geese and help them prove themselves to the Alliance so they may join it by fighting the Kelnarlyos, the wild geese have their own variants of all pirate ships like the carrier and manticore.
------------------ "Not a shred of evidence exists in favor of the idea that life is serious."
Actually the site is at (url="http://"http://www.avidgamers.com/novaplug/")http://www.avidgamers.com/novaplug/(/url)
Thank you and please respond!
On the whole it sounds like a great plot for a plugin. However, there are a few little bits that stuck out at me as being illogical:
1. The Mu'Hari are not 'slaves'. They are socially conditioned to be helpful tothe other castes, but if at any point they ceased wanting to help, there would be nothing to make them.
2. WHY would the Aurorans declare war on the 'Freedom Council' after they seceded? I can understand them leaving if they disagreed with the defense policy, but there seems no logical reason why they would then choose to attack the Freedom Council.
Otherwise, you seem to have a lot of good ideas.
------------------ (url="http://"http://www.mazca.com/")Mazca(/url) , Moderator, EV Developer's Corner The sub-l33t pop-pop player (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=9&SUBMIT;=Go")EV Developer's Corner(/url) | (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/show.pl?product=evn&category;=utilities&display;=date&file;=NovaTools.sit")NovaTools(/url) | (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=29&SUBMIT;=Go")EV Development FAQs(/url) | (url="http://"http://www.evula.com")Obligatory EVula Link(/url) | (url="http://"http://www.AmbrosiaSW.com/webboard/Forum9/HTML/003196.html")Plugin Recruitment list(/url) | (url="http://"http://www.AmbrosiaSW.com/webboard/Forum9/HTML/003091.html")Plugin Beta-tester list(/url)
Thank you mazca! We need people to weed out problems like these. The force and I, my crew will work on it and when we have an answere or some revisions will post them. I encourage all people possible to go to are site and post exciting ideas. Thank you.
Nick
I thought that rebels wanted nothing but to just removed the Bureau from power and free the Federation from its grip, not kill the entire Federation to death.
------------------ Nosumus Fortiolis Quad Volimus
Great point! I'll fix that and post revisions soon. Meanwhile come visit our site at (url="http://"http://www.avidgamers.com/novaplug/")http://www.avidgamers.com/novaplug/(/url) Thank you!
Personally, I think that you should continue on building the hatred toward the Kelnarlyos, and allowing the pilot to assist the Azuraks until the plot's bursting point and the very end -- upon which time you allow the Kelnarlyos to be destroyed, only to reveal through some obscure comment or hint that it was actually the Azuraks that were the 'sadistic ones,' and the aliens's roles actually reversed.. All was for naught, as they conquer entire races by allowing themselves to be trusted and getting governments to assist them, and continue to play everyone involved like cards, to reach their goals. And then end the storyline, with the player thinking, "Oh my God, WTF have I just done?!"
This would result in a truly suprising conclusion to the user's efforts, and also leave open an opportunity for a sequel addition to the universe, telling about the events following these happenings and the response of the Alliance and the other governments to having been humiliated and used. Decent suggestion or no? And I'm sorry that I didn't post this at the designated site -- I didn't want to have to register, as can be seen. -Victor
By the way, my AIM is "submissal"