Starmap error

When I maked the starmap for my EVN-StarCraft tc I tried to use the same sŘst and spšb ids as the original game engine had, in order to replace those. Unfortunalty I stubbled on a bug (or error), here is what it says when I try to start EVN with the plug in and a normal EVN pilot; Sorry a fatal error occured. (corrupted pilot file or missing scenario data) . Ive also replaced the original EVN chŠr with another chŠr.
Could this be the reason why it crashes?

Also how do I designate which d‘sc should be used by a certain spšb , sh•p etc? I couldnt find any box in which to fill in that id number.

And at last how do I do to get rid of the original EVN systems, Ive tried to replace them but that doesnt seem to work and they still have hyperlinks to the original EVN systems.

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Never turn your back on a Shadow....

Quote

Originally posted by Evil_Shadow:
**:When I maked the starmap for my EVN-StarCraft tc I tried to use the same sŘst and sps <caron>b ids as the original game engine had, in order to replace those. Unfortunalty I stubbled on a bug (or error), here is what it says when I try to start EVN with the plug in and a normal EVN pilot; Sorry a fatal error occured. (corrupted pilot file or missing scenario data) . Ive also replaced the original EVN chS<caron>r with another chS<caron>r.
Could this be the reason why it crashes?

Also how do I designate which d‘sc should be used by a certain sps<caron>b , sh•p etc? I couldnt find any box in which to fill in that id number.

And at last how do I do to get rid of the original EVN systems, Ive tried to replace them but that doesnt seem to work and they still have hyperlinks to the original EVN systems.**

As for the error, it is definitely a plug error. I have these myself quite often. I think your pilot is somewhere that now dosen't exist, but I have not tracked it down yet. I don't think chärs have anything to do with it.

The dësc's ID matches the ID of whatever it describes. Open the various Nova data files to find out which ones.

Some I know (for ID 128 of the object being described)
Spöb=128
Oütf=3000
Spöb bar=10000
Mďsn briefing=4000
Shďp=13000
Shďp escort=14000
Other Mďsn components=anything
I think the EVN Bible has the complete list.

Did you replace every system? If not, the others will still show up. To rid yourself of them, make a copy for your plug-in of the unused s˙sts, but make sure the link fields are blank.

(edited by mrxak: fixed bad UBB code (it's / not ))

(This message has been edited by mrxak (edited 06-28-2002).)

The best solution is to remove the alias for that pilot, and it won't try to load it on startup. Always use a new pilot for every plug you make.

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Thanks for the help!
So that means that for the id of a mission briefing, the formula would be 4000-128+x (Where x in this case is the mission id).

Which of the boxes you have to fill in in the sŘst is the one for hyperlinks?
Also does hypergates link to a certain system or does it link to a certain spšb or, another warpgate?

I had used that pilot specifically to test the plug in, since I started on it, but I guess it couldnt handle the new systems quite well.
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Never turn your back on a Shadow....

(This message has been edited by Evil_Shadow (edited 06-28-2002).)

Could someone answear these questions:
So that means that for the id of a mission briefing, the formula would be 4000-128+x (Where x in this case is the mission id).

Which of the boxes you have to fill in in the sŘst is the one for hyperlinks?
Also does hypergates link to a certain system or does it link to a certain spšb or, another warpgate?

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Never turn your back on a Shadow....

Get the EVN bible and I.D. Formulas.

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