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I made two new bays in my plug. They are for new ships I made, which are newer classes of the Fed Viper and Anaconda. When I launch them, they are fine. However, when I call them back, they turn into the regular Vipers and Anaconda's you can buy. Very annoying. Can anyone help?
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This is a known engine limitation. There is a work around that you can dissect in (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/FighterVariants.sit.hqx?path=evn/plugins&file;=FighterVariants.sit.hqx")this(/url) plug-in. Warning: The download is 3.28 mb, and thus may not be the optimum choice if you are using dial-up.
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The plug only has pictures in it! The pictures in my plug are fine! It's the bays I need help with!
Quote
Originally posted by mister The plug only has pictures in it! The pictures in my plug are fine! It's the bays I need help with!
I believe that all fighter classes need independent sprites.
Originally posted by mister **The plug only has pictures in it! The pictures in my plug are fine! It's the bays I need help with!
**
I'd be willing to look over the plugin, and perhaps see if I could fix it... just e-mail it to me.
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I'll have to ask permission.
Originally posted by General Rak: I believe that all fighter classes need independent sprites.
Yes. Copy the Rlë8/RlëD's from the original ship type, and make sure your ship's shän links to the new ones.
I got the shan part done already, but i'll try the rle8 and rleD next.
Thanks!