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I made a plug-in(EVN), and one of the things it does is toughen up the Dragon. After modifying all variations of the Dragon(not rebel), and the descs, I tried testing it. The Dragons remained the same. Can I get some help?
(Also, anyone with reasonable expierience willing to work on a plug with me, tell me.)
------------------ Hmm? Defense fleet? "What defense fleet? I haven't seen any defense fleet around here. Just radioactive debris."- moi "If it's not on fire, it's a software problem"-Matthew Burch (url="http://"http://www.AmbrosiaSW.com")Possiby one of the best companies in the world(/url)
Do you have any other plug-ins installed? Is the plug-in inside a folder inside the plug-ins folder (it won't be recognized)? Did you miss a variant? (Now is when you want Res Edit/Nova Tools to have a search feature, right?) Otherwise, try doing something to make it blindingly obvious that they have been modified, like putting an IR missle launcher on them. If that dosen't , I'd wait and see if someone more experience can help you.
I don't see why the plug-ins in there would conflict; they have absolutely nothing to do with Dragons. I made it obvious that the ship has changed because the desc changed, and I put more weapons on.
Try sticking a debuglog.txt file into your Nova folder. It might catch something you didn't that Nova needs?
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I don't see any reason why that plug wouldn't work, but, obviously, it isn't working. That's wierd. I agree, post a debug log.
Here it is:
EV Nova debug log
Output on 6/24/2002 at 12:53 PM
game engine was compiled Jun 3 2002 game engine version is 1.0.1
opening data files & loading prefs initializing monitor opening monitor tool main display at startup was 800x600 / 16 bits / 85 Hz attempting to set main display to 800x600 / 16 bits / 85 Hz system software version is 0922 initializing QuickTime building trig table opening platform tool opening file tool opening draw tool opening interface tool opening registration tool initializing arrays opening data files loading sounds creating window main window rect: (-10765, 5246, -14908, 5290) initializing sprite world creating scratch frames creating offscreen buffers starting music initializing strings initializing status bar initializing objects initializing buttons loading object data warning: (339) lacks outfit picture warning: (339) lacks description warning: Leviathan 6000 ConBeam Engine (445) lacks outfit picture warning: Leviathan 6000 ConBeam Engine (445) lacks description warning: Leviathan 8500 ConBeam Thrusters (446) lacks outfit picture warning: Leviathan 8500 ConBeam Thrusters (446) lacks description warning: Terrapin 250 ConBeam Thrusters (447) lacks outfit picture warning: Terrapin 250 ConBeam Thrusters (447) lacks description warning: weapon ID 219 on ship type 180 lacks corresponding oütf resource warning: weapon ID 219 on ship type 183 lacks corresponding oütf resource warning: Mod Starbridge (332) lacks purchase description warning: U.S.S Ransco (700) lacks hiring description warning: Shennu (701) has a trade-in value of 2144500 but costs only 950000 warning: Roadrunner (706) has a trade-in value of 545100 but costs only 120000 warning: Phoenix (724) has a trade-in value of 126000 but costs only 120000 warning: Fed Anaconda (727) has a trade-in value of 78250 but costs only 60000 warning: Lightning (741) lacks hiring description loading mission data propagating mission bit effects showing splash screen loading sprites checking memory free memory before loading ship sprites: 56735072 bytes memory needed for ship sprites: 42110388 bytes loading ship sprites configuring sprites initializing player initializing main screen opening last pilot file load pilot data 1 load pilot data 2 load pilot data 3 load pilot data 4 load pilot data 5 load pilot data 6 load pilot data 7 load pilot data 8 load pilot data 9 making alias dumping pilot log exploring nebula 129 exploring nebula 128 exploring nebula 130 propagating mission bit effects --- preparing main screen setting up world checking network stack creating connection beginning version check setting up main screen graphics doing main screen latest version is 1.0.1 --- entering game adjusting sounds showing intro screen drawing stuff drawing more stuff changing window attributes playing game landing on spob 515 (Paint Station Prime) evaluating ncb set string '!b6021' (terminating cron 184) evaluating ncb set string '!b6022' (terminating cron 185) evaluating ncb set string '!b6033' (terminating cron 192) paused resetting window attributes restoring stuff showing main screen again ---
Note: The plugs I have in are: Colored Targets, Paint Station Prime, Railgun Fix, Small Chages Plug(mine, succesful),Space Trader(beta-testing),Starbridge Plug-In, Tougher Stuff(plug in question, it's the one we are talking about)
If anyone wants to help me work on a plug called Shifting Tides , just tell me. I need some help.
------------------ Hmm? Defense fleet? "What defense fleet? I haven't seen any defense fleet around here. Just radioactive debris."- moi "If it's not on fire, it's a software problem"-Matthew Burch (url="http://"http://www.AmbrosiaSW.com")Possiby one of the best companies in the world(/url) (url="http://"http://www.ariossoftware.com/upcoming/")Ooooooooooh,Ahhhhhhhh!(/url)
I
(This message has been edited by mister c (edited 06-24-2002).)
Quote
Originally posted by mister **Note: The plugs I have in are: Colored Targets, Paint Station Prime, Railgun Fix, Small Chages Plug(mine, succesful),Space Trader(beta-testing),Starbridge Plug-In, Tougher Stuff(plug in question, it's the one we are talking about) **
Take out everything
Weirdly enough, it doesn't show up.... oh well.
Fixed it! I just uploaded it. Hopefully it will be there soon.