Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
I've finally started tests on converting some of my 95 LunarCell planets (no, that isn't a typo, I do actually have 95 planets), but I have a question that I haven't been able to figure out.
I've got a spďn for my test planet. I've got the SpritesID working, and it shows up in Nova just fine (I replaced Earth with it). What does the MasksID do for planets? I've got my sprites and mask converted to rlëD, so there isn't a specific mask that I can tell, but spďn 1000 (the Earth spďn) points MasksID to 2128. What is this, and do I need to worry about what number I put there?
I'm asking because I've done these planets (all 95... yes, I need something better do with my time...) with the intention that I'd put them in (url="http://"http://www.evula.com/shipyard/")my Shipyard(/url) for people to download and use in their plugins, so I'd rather not stick my users with funky spďns.
------------------ (url="http://"http://www.evula.com/")EVula,(/url) your friendly (url="http://"http://www.evula.com/")self-promoting(/url) EV & EVO Boards/Addon/Newswire/Chronicles moderator (url="http://"http://www.evula.com/")EVula.com(/url) | (url="http://"http://www.evula.net/")evula.net(/url) | (url="http://"http://www.ev-nova.net/")ev-nova.net(/url) (url="http://"http://pftn.evula.net")pftn.evula.net(/url) | (url="http://"http://plugs3.evula.net")plugs3.evula.net(/url) | (url="http://"http://saberstudios.evula.net")saberstudios.evula.net(/url) | (url="http://"http://davidarthur.evula.net")davidarthur.evula.net(/url) | (url="http://"http://ucplugs.evula.net")ucplugs.evula.net(/url)
Quote
Originally posted by EVula: **I've got a spďn for my test planet. I've got the SpritesID working, and it shows up in Nova just fine (I replaced Earth with it). What does the MasksID do for planets? I've got my sprites and mask converted to rlëD, so there isn't a specific mask that I can tell, but spďn 1000 (the Earth spďn) points MasksID to 2128. What is this, and do I need to worry about what number I put there? **
spin/shan resource Mask fields are ignored for non-PICT sprites.
mcb
------------------ "If it's not on fire, it's a software problem."
Originally posted by mburch: spin/shan resource Mask fields are ignored for non-PICT sprites.
Ah, good to know, thank you. I was just a bit confused, saying as all of the spďns that I looked at for other planets had different MasksID numbers.