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I desire to request that the upper limit on systems be raised form 2048 to 4096, the Max Stellar Objects be raised to 4096. This is not a large request and could be filled in the next update to Nova. All it should involve, unless Mr. Burch has done the systems in a very unusual way, is to change two numbers in the source code, and make an array have larger bounds.
Thank you for your consideration, Obsidian.
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A plug-in that takes 4096 systems would be huge. Nova only uses 650.
Those max numbers are there for a reason; anything higher, and Nova would begin to raise some of the lower-level system requirements.
Why would you need that many anyway? Not saying that you don't have a good reason, just asking.
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Originally posted by EVula: **Those max numbers are there for a reason; anything higher, and Nova would begin to raise some of the lower-level system requirements. **
True, it would be even better if it was a resource that could be set by the plug developer. If you had less than the max, you might even be able to lower current memory requirements.
Originally posted by EVula: **Why would you need that many anyway? Not saying that you don't have a good reason, just asking. **
Well, I 'only' plan to use 2000 or so, but I want a lot of room for change in the universe. Given the ammount of memory each system takes, which shouldn't be much, I don't think it would be to adverse a change, maybe a couple more megs of ram.
Obsidian: Well, I 'only' plan to use 2000 or so, but I want a lot of room for change in the universe.
Good luck. You may want to SERIOUSLY review your resource allocations; would 500 systems do the job just as well as 2000 systems? Why are they all there? Why are they all needed?
Anatole.
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Originally posted by Anatole: **Good luck. You may want to SERIOUSLY review your resource allocations; would 500 systems do the job just as well as 2000 systems? Why are they all there? Why are they all needed?
Anatole. **
Many are going to be uninhabited. Many will be altogether empty.
Originally posted by Obsidian: **Many are going to be uninhabited. Many will be altogether empty. **
What good will they be to the plugin then? What purpose will they serve?
Don't just put in dozens (hundreds?) of empty systems just for fun; if you need a few for a specific purpose, put 'em in there, but don't go overboard. I would definitely not want a plugin with loads and loads of empty, uninhabited, practically useless systems.
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And on the practical side, 2000 systems would be a cast-iron-ba****d to make and do you have any idea how stinking long that would take? EV4 would come out before you finished.
Matrix
------------------ "Nothing is fool-proof to a sufficiently talented fool."
Originally posted by Mahayana: ** Don't just put in dozens (hundreds?) of empty systems just for fun; **
They are there to give a fealing of being in the 'outback' of the galaxy. Also to provide real dangers of being lost in an uninhabited system, ect. There are a lot of reasons, most of them good.
I agree that you shouldn't have too many systems. If you really want to use that many that is your own decision however, and I look forward to seeing the end result. Good luck.
As for the limit being increased. I doubt it ever will, so don't bother asking too hard.
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Anyone remember Discovery? I had the same idea to make about a hundred unhabited systems, but most with spobs, that over the storyline would be inhabited or whatever later. However, VisBits are just not powerful enough. I would love to have some of the systems inhabited and then destroyed, or changed later on. I hear that this might be possible in Nova. Horah.
Obsiden, mate. Your idea is good, but don't over do it. I would well put off if you have that many uninhabited systems, no matter how empty you want your galaxy to seem. I would just get bored, son. You have to draw a line.
--gav
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Originally posted by pistgavin: However, VisBits are just not powerful enough. I would love to have some of the systems inhabited and then destroyed, or changed later on. I hear that this might be possible in Nova. Horah.
It sure can. Nova is a developer's dream.
Originally posted by pistgavin: ** Your idea is good, but don't over do it. --gav **
Maybe, but I want to maintain my artistic integrity even if it means everyone will hate it exept for me
Originally posted by Obsidian: **Maybe, but I want to maintain my artistic integrity even if it means everyone will hate it exept for me:) **
Good for you. That's telling them. In all seriousness, I have long said that the only person whose opinion of a plug-in really matters is the creator. If the product is something that many people play and enjoy, that's great, but the only real requirement is that the designer be satisfied with his/her work.
"Idon't know the secret of success, but the secret of failure is trying to please everyone."
------------------ Joe Burnette "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed among all shapes, colors, sizes, and nationalities." -- Keith Laumer
Allowing for an extra 1000 or so missions would seem like a much better use of Matt Burch's time, and your computer's memory.
2000 systems? Even if you have 400 or more inhabited systems, that's still going to be way too much. A general rule of thumb I've found through testing is not to have more than twice the amount of unihabited systems as inhabited systems, as a maximum. So that means you need 667 habited systems if you want the rest to be unihabited. Well, good luck play testing the thing... I'm having enough problems with my around 400 total systems!
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Originally posted by mrxak: **It sure can. Nova is a developer's dream. **
Hail the ncbs!
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Well my plug-in is going to include 685 standard systems (systems that are unique) plus changes to most... but then right now it's being developed for EV Classic so it's a small problem. However, by looking at Nova (A much better engine for Wing Commander) I see I won't have problems when I move on to the Nova version, and that's a huge universe in it's own right! What I suggest there instead of a steady 2000 systems... just do the important systems first... then once that is done (with all of their "alter-egos") then fill up the rest of the spots with you're empty systems. That's a great way of making sure you use you're max capabilities with the greatest results. Though filling up the system resource for Nova must be an increadibly long and painful process! Luckily most won't have planets... that'd be even worst!
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In all honesty, I want lots of systems so I can hide things (lost asteroids made of sold platinum, alein shipwreaks, lost civilzations) in large stretches of empty space, to reward those brave enough to search them, and punish those foolish enough not to bring a source of renewible energy!
That's fine, but are 2000 systems really necessary? I think that you could pull that off with a lot less. You could do that with "only" 1000 systems.