Accelerating weapons

Would it be possible to somehow make a missile fire, start fairly slowly, and increace speed to the target?

l e g i o n

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Set the weapon type to 'Freeflight Rocket'.

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Originally posted by Blackdog:
Set the weapon type to 'Freeflight Rocket'.

See the "Heavy Rocket" from EV

Matrix

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"Nothing is fool-proof to a sufficiently talented fool."

If you're talking about an unguided weapon then yes, set the type to Freeflight Rocket.
But, if you're talking about a guided weapon, then I don't think there's a way of doing it, and certainly not in EVClassic or EVO, but I assume you are talking about Nova.

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Shouldn't there be something in this space?

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Originally posted by Captain Will:
**If you're talking about an unguided weapon then yes, set the type to Freeflight Rocket.
But, if you're talking about a guided weapon, then I don't think there's a way of doing it, and certainly not in EVClassic or EVO, but I assume you are talking about Nova.

**

Submuntions, you can make something like a 3 stage guided missile. every stage going a bit faster.

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Originally posted by ArcAngel Counterstrike:
**Submuntions, you can make something like a 3 stage guided missile. every stage going a bit faster.

**

That would work - there's just one problem: the AI calculates range of a weapon based only on the first stage - which is why you never have to worry too hard about Polaris multitorps, b/c if you're close enough for them to be fired at you, you're probably dead anyway. Hopefully 1.0.1 will allow us to either specify a max range, or specify the number of submunitions to count for range, or something; but for now only flak type submunition weaponry is feasible for AI use (well, actually, there are a few other things I came up with... be creative...) Of course, if the player is going to be the only one using the weapon anyway...

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