Fighters

After spending the better part of a day experimenting with my new plug-in i discovered that fighters cannot be harmed by their own weapons blast radius , is there a way around this

on another note the -999 ammo type on weapons that is supposed to destroy the ship ... does this just work on player ships or will AI ships be destroyed using the weapon too , my early experiments show me that the AI ship just disables itself and becomes untargetable

anyhelp or suggestions are welcome 😄

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Originally posted by Ixorus:
**another note the -999 ammo type on weapons that is supposed to destroy the ship ... does this just work on player ships or will AI ships be destroyed using the weapon too , my early experiments show me that the AI ship just disables itself and becomes untargetable
**

If I'm not mistaken, AI ships will not use weapons that are set to destroy the ship.

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Kalos.
(url="http://"http://www.wheenit.com/monkey-robot/")Monkey-Robot(/url)

Quote

Originally posted by Mahayana:
**If I'm not mistaken, AI ships will not use weapons that are set to destroy the ship.

**

That's what I've always thought.

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...unless you set their AIType to -1, of course.

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"Insert witty quote here." - Thomas Castiglione

even with AI set to -1 they are unwilling to use a weapon with ammo type set to -999 , too much self preservation i guess :frown:

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(This message has been edited by Ixorus (edited 05-12-2002).)

(This message has been edited by Ixorus (edited 05-12-2002).)

Try to download "Intelligent EMP Torpedo" from the addons page, the intelligent EMP Torpedo ship fires a weapon with an AmmoType of -999 when it is close enough to its target.

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thanks for the help everyone the AI set to -1 did it , i just made an error somewhere else with the weapon , works great now 😄

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