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I've added this new ship with my upcoming plugin, and I'm currently testing it out so I can get things a little better balanced, but I've run up against a really starnge problem. Whenever I cloak the ship, the enitire ship isn't cloaked, there a few lines of the sprites that don't get "faded out" The lines are always the same with each frame, but differ from frame to frame. Is this a problem with my sprites? Does anyone have a similar problem or any insight into this? Thanks.
p.s. I'll try to post a pic later, but I'm at school right now.
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Are you in a translucent ship? Vell-os and wraith are translucent. Are you in a painted ship? Sometimes this causes problems.
------------------ "What goes up must come down, unless it reaches Escape Velocity and flies off to Palshife to join the Rebellion." -mrxak (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/TheChallenge101.sea.bin?path=evn/plugins&file;=TheChallenge101.sea.bin")The Challenge(/url): A deadly test of skill and power (new version 1.0.2 coming soon) (url="http://"http://homepage.mac.com/mrxak/Haikus/haikus.html")The Haiku Archive(/url): Collected Works of the Rabid Haiku Generator
It's just a normal, unpainted ship without translucency. Here's a pic: (url="http://"http://www.geocities.com/kbmeister/cloakproblem.jpg")http://www.geocities...loakproblem.jpg(/url)
edit: if the link doesn't work, try copying/pasting the URL
(This message has been edited by kbmeister (edited 05-10-2002).)
What does youre mask look like? that may be the problem. What does the ship look like uncloaked?
------------------ Prepare to be disabled and boarded! (url="http://"http://www.geocities.com/infernomsh")Inferno Studios(/url)
Is the sprite 8 bit? I have had the same thing happen when using 8 bit sprites from older versions of EV.
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That is a Polaris ship, right? Sometimes engine glow can mess cloaks up when they overlap with the base sprites, as that ship does I believe.