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I'm only just starting to make a plug for EV: Nova, and I'm trying to make a custom chär resource. I'm up to where I have to specify the number of starting kills and the player's legal status; the only problem is that I don't know how many kills every combat rating has. What I mean is how many kills does the player need for the combat rating which I want to give him/her, if I want to make the player start as 'Competent'? I also want the player to start as a 'Good Citizen', but again, I don't know the number to enter. I also want to make the player start as an 'Offender' in other systems and, once again, I have no clue what to enter. :redface:
I hope anybody who can answer can understand this.
I'm only just starting to make plugins, as well, so expect more (probably seemingly stupid to you!) questions like this in the not-too-distant future.
<edit> Typos. </edit> ------------------ Which is worse, ignorance or apathy? Who knows? Who cares? Visit the (url="http://"http://homepage.mac.com/mdwgmalc/")Malcolm's World Homepage!(/url)
(This message has been edited by MDWGMalc (edited 05-08-2002).)
At the bottom of the EV Nova Bible you can find the kill ratings and their associated numbers as well as government ratings and their associated numbers.
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Originally posted by daimyo: **At the bottom of the EV Nova Bible you can find the kill ratings and their associated numbers as well as government ratings and their associated numbers. **
Thanks!
Another question, I once tried modifying a ship used in the standard game, and I wanted to have my own sort of 'super-ship' (which I got when I finished the mission string I was doing), and I did, and it worked, and I could buy it, but the computer used it, which I didn't want to happen. (I wanted the ship to be one-of-a-kind.) So... How do I make the computer not use a ship?
------------------ Which is worse, ignorance or apathy? Who knows? Who cares? Visit the (url="http://"http://homepage.mac.com/mdwgmalc/")Malcolm's World Homepage!(/url)
You either have to replace every dude resource that includes that ship or you'll have to edit your supership's resource's ID numbers so that it's a new ship instead. If you don't understand what I'm talking about, you'd best get a copy of the (url="http://"http://homepage.mac.com/cafall/.cv/cafall/Public/Nova Bible.sit-binhex.hqx")PDF Nova Bible(/url) and my (url="http://"http://homepage.mac.com/cafall/.cv/cafall/Public/Plug Dev Guide.sit-binhex.hqx")plug-in development guide(/url), which covers outfits and weapons (I'm working on systems and stellar objects at the moment).
------------------ The greatest of harm can result from the best of intentions Wizard's Second Rule, Stone of Tears. Cafall