Making shďps be available on only one spöb

How do I do this? I have taken 4 ships and altered them and now i want them to be available on just one spöb. How? I made the shďps' tech level 140 and the spöbs special tech level 140, but they're not there... Why not? Am doing something wrong?

And, also, I don't want all of the outfits from 140 and below, just the shďps. How do I do this?

Thanks. :frown:

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Keep what ye c'n git, an' keep what ye ha'e, for that is the wey t' gettin' rich - Old Scottish Commoner Saying - "Mac users are loyal. PC users are stubborn

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Originally posted by The Space Between:
**How do I do this? I have taken 4 ships and altered them and now i want them to be available on just one spöb. How? I made the shďps' tech level 140 and the spöbs special tech level 140, but they're not there... Why not? Am doing something wrong?

And, also, I don't want all of the outfits from 140 and below, just the shďps. How do I do this?

Thanks. :frown:
**

Special techs don't work that way; they only make available the stuff that's exactly at the special tech level - you'd only get the stuff from 140 down if you put 140 in the normal tech level.
As for them not showing up... If you're using EV/O, I can't suggest anything, but if you're in EVN, did you make sure that their availability bit check will be true, and that their availrandom isn't zero?

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(url="http://"http://www.rit.edu/~jxc1906/")(Insert Signature Here)(/url)

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Originally posted by Wyvern:
**Special techs don't work that way; they only make available the stuff that's exactly at the special tech level - you'd only get the stuff from 140 down if you put 140 in the normal tech level.
As for them not showing up... If you're using EV/O, I can't suggest anything, but if you're in EVN, did you make sure that their availability bit check will be true, and that their availrandom isn't zero?

**

Oh yeah, I'm using Nova with NovaTools. The availrandom is not zero or -1 and yes, the bit is checked true.

The tech level 140 is in the special tech. 8 is the main tech.

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Keep what ye c'n git, an' keep what ye ha'e, for that is the wey t' gettin' rich - Old Scottish Commoner Saying - "Mac users are loyal. PC users are stubborn

Do you have anything in the bit tests? Unless you only want it to become available after a certain mission, just leave it blank. Are you using novatools? On my plug, I put 100% in both fields, and the ship always appears.

Matrix

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"Nothing is fool-proof to a sufficiently talented fool."

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Originally posted by what_is_the_matrix:
**Do you have anything in the bit tests? Unless you only want it to become available after a certain mission, just leave it blank. Are you using novatools? On my plug, I put 100% in both fields, and the ship always appears.

Matrix

**

I'm using NovaTools. Nothing was in the following fields:
Availability (test)
AppearOn (test)
OnPurchase (test)
OnCapture (test)
OnRetire (test)

Those said test, so I didn't understand. But under Buy Random I have 20% (did have it at 100% before as well) and under Hire Random I have 5%.

Hmm... I'll tinker with it some more tomorrow. Maybe I left something out. But I'm going to a concert, so I won't have any time.

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Keep what ye c'n git, an' keep what ye ha'e, for that is the wey t' gettin' rich - Old Scottish Commoner Saying - "Mac users are loyal. PC users are stubborn