NovaMap A1 released

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Originally posted by ThorPrime:
**I know you have want features such as zoom and dragging of systems and I had planned to include those. But I put things I felt were not essential to editing on the back burner until I got a working editor as I felt you guys wanted something to work with until I got the final one done. The final version will be faster, cleaner, and include many more features. I just thought you guys would want to know that.

**

It's always a good idea to make sure the basic implementation is firm before adding on the more complicated features, so I'm not worried. It's looking good so far.

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Sundered Angel ,
The One and Only
Ares Webboard Moderator, and all-around Nice Guy

Hey Thor, thumbs up... Now, after some playing around with the X and Y coordinates I have gotten the hang of it, and it is working quite well...

Nice work!

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Originally posted by ThorPrime:
**The Spöb editor is not working yet.

**

Argh, I'm sorry about that, I meant " It'd be nice if selecting a system in the popup list jumped to it...", not planet.

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"A taco is merely a rigid, deformed tortilla."
- Thomas Castiglione
"There will be MUCH CRUSHING!"
- Pink

Oh, by the way, I'm afraid the wierd-colour thing still happens with the new build.

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"A taco is merely a rigid, deformed tortilla."
- Thomas Castiglione
"There will be MUCH CRUSHING!"
- Pink

FYI, if you have any hesitations about what to work on next, get the "build from scratch" done, then dragging. Spöbs can be edited just fine with NovaTools 🙂

Well, I worked on it his weekend and here it was I've got.
1: Much faster redraw
2: dragging of systems and the map as a whole
3: zooming

up next: deleting, spöbs

click (url="http://"http://homepage.mac.com/thorprime/novamap(carbon).sit")here for carbon(/url) or (url="http://"http://homepage.mac.com/thorprime/novamap(classic).sit")here for classic(/url)

have fun 😉

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(url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)

Great work, thanks 🙂

Bug: When you resize the window, everything expands, but the zoom control stays put and becomes buried under the map.

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Originally posted by Q:
**Great work, thanks:)

Bug: When you resize the window, everything expands, but the zoom control stays put and becomes buried under the map.**

thanx I uploaded a fixed version. Above links still work.

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(url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)

Hooray! These changes make it loads better (not that it wasn't incredibly useful already), and the text colour problem is fixed, too!

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"A taco is merely a rigid, deformed tortilla."
- Thomas Castiglione
"There will be MUCH CRUSHING!"
- Pink

Hmmm... I am at school now, I cant wait to test it when I get to go home

is forced to surf on a peecee

It sounds fairly leet. For us slow people, is there a compiled list(in this topic, say) on for version, status, features, bugs?

-Nat

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Lequis Design
lequis.netfirms.com
PhantoM_63ff@hotmail.com

Great work so far, Thor! Keep it coming! I have a few suggestions to make, though:

- I'd find it useful to have the interference, murk and roid sliders also have editable value fields right next to them, so you could either edit these with a quick, general drag, or set it to a specific value (like -1 for the murk to get rid of the stars).

- You may already be working toward this, but I think it'd be more convinient of the program didn't rely on the nova data files, and didn't have to be located in the data folder.

- An undo function would be useful. Also, key commands for zooming. And a "save changes?"-type dialog, but only if you made any changes.

Additionally, I'm finding that (in OS 9.2.2) the screen doesn't automatically refresh; I first have to change the viewing of it by zooming of scrolling, or changing the selected system. Otherwise the map window remains blank grey.

Keep up the good work, man. I'm looking forward to seeing more progress.

-Onyx, as in "dark stone", not that cheesy underage dance club on 82nd

It doesn't have to be located in the data folder; you make aliases to "Nova Data " 1, 2, 4, and 6 and put them in NovaMap's folder. If you want to edit a TC, a trick I've found works well is making aliases of blank copies of those files, instead...

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"A taco is merely a rigid, deformed tortilla."
- Thomas Castiglione
"There will be MUCH CRUSHING!"
- Pink

Quote

- I'd find it useful to have the interference, murk and roid sliders also have editable value fields right next to them, so you could either edit these with a quick, general drag, or set it to a specific value (like -1 for the murk to get rid of the stars).

Sounds like A good idea. I'll do that

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- You may already be working toward this, but I think it'd be more convinient of the program didn't rely on the nova data files, and didn't have to be located in the data folder.

As Gul Banana said, just use aliases. Also I think I will just include a plug that will clear all the systems as a place to start for a TC. Also the reliance in the data files is related to the way it loads Düdes, Gövs, and other resources into pop-up menues for easy access without having to remember all the ID#'s. I would have to remove that feature in order to wean it off the data files.

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- An undo function would be useful. Also, key commands for zooming. And a "save changes?"-type dialog, but only if you made any changes.

I think at least one or two levels of undo shouldn't be to hard to implement.
Although don't expect a photoshopish history or something.

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Additionally, I'm finding that (in OS 9.2.2) the screen doesn't automatically refresh; I first have to change the viewing of it by zooming of scrolling, or changing the selected system. Otherwise the map window remains blank grey.

That is related to the way it now redraws. I'm working on a way to fix the problem.

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(url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)

Nah, I wasn't expecting a photoshop-esque history palette, which would be a bit overkill for an EV map editor. I didn't think about te dude and govt loading, and I'd be willing to keep the data file reliance to keep those features. Basically, I'd like to see a map editor where all the syst, spob, and possibly nebu editing can take place, without having to go back over those things in ResEdit to add data to unsupported fields. That would be ideal, and NovaMap seems to be filling that ideal. Keep it up, man.

- On, yx, and everything in between

You would not have to remove the pop-up menu feature. What I would do (and what I did in my short-lived NCB editor) is have the program keep a list of files to get data for such things from, and this list does not have to contain any files.

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(insert random quote from web board random quote display)

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Originally posted by Nadir:
**You would not have to remove the pop-up menu feature. What I would do (and what I did in my short-lived NCB editor) is have the program keep a list of files to get data for such things from, and this list does not have to contain any files.

**

Well, currently it loads data for everything from both the data files and the plug-in that was opened for all the resources with the plug-in overriding anything in the data files. This is the same way EVN loads resources so that you can see how it will look in EV. If you start fresh with different files as the original data you won't get an accurate reading on what will happen when EVN loads the plug.
However, I might add the ability to change the files it loads from for plug-ins that span more than one file.

(200'th post Yay)
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(url="http://"http://homepage.mac.com/thorprime")NovaBurst Home(/url)

(This message has been edited by ThorPrime (edited 04-09-2002).)

removed (double post)

(This message has been edited by ThorPrime (edited 04-10-2002).)

Speaking of that, it'd be nice if it were to someday load resources other than s˙sts from the plugin - I noticed that Catalyst's gövts do not override Nova's when I am editing it.

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"A taco is merely a rigid, deformed tortilla."
- Thomas Castiglione
"There will be MUCH CRUSHING!"
- Pink

Quote

Originally posted by Gul Banana:
**Speaking of that, it'd be nice if it were to someday load resources other than s˙sts from the plugin - I noticed that Catalyst's gövts do not override Nova's when I am editing it.

**

Are you shure? It should work like this;
Posted Image

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