Texturing Help

Hey guys.

Ive done alot of moddeling lately, but my ships are being let down by my texturing. I can make good maps in photoshop, but when I try and wrap them around the object, they are just completley displaced, and dont work properly at all. In bryce it seem practically impossible, its almost like the textures dont 'stick' to the ship, and when you rotate something, they stay in the place they were before (if you get my drift).

Ive been moddeling in 3D MAX, but its material manager seems far to complicated. Anyone lend any pointers on texturing ships?

Thanks.

l e g i o n

<edited for spelling>
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(This message has been edited by Legion (edited 04-26-2002).)

Indeed, it sounds as if you are using a frontal projection that follows the camera and not the object.

(edited for a misreading of problem,good*bad)
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(This message has been edited by ThorPrime (edited 04-26-2002).)

Sounds like your simply not applying your textures correctly. I get the same results if I apply my textures in "straight" mode, but the look good (usually) in cylinder or cube mode (this all referring to Infini-D). I believe Bryce does have some sort of way to rotate textures applied to objects, but I do not know enough about the program to know how.

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Quote

Originally posted by Captain Skyblade:
**Sounds like your simply not applying your textures correctly. I get the same results if I apply my textures in "straight" mode, but the look good (usually) in cylinder or cube mode (this all referring to Infini-D). I believe Bryce does have some sort of way to rotate textures applied to objects, but I do not know enough about the program to know how.

**

Most of Bryce's texture mapping modes have both a "world" and an "object" setting. The latter inherits all transforms.

My work flow for most complex objects is to save in .obj format from my modeller and create a UV Map using Steve Cox's freeware UVmapper (can be found in the downloads section at Renderosity.com). With that as a basis, I can place textures and details quite precisely.

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You see a Grue.

There should be different settings for how you want the texture to be mapped.

Projection - places the map straight on the object from the direction you specify (X,Y,Z)

Cylindrical - wraps the map around your object like it's a cylinder around the axis you specify (x,y,z) Watch out, it will usually distort at the ends, unless you're careful.

Spherical - same as cylindrical, only wraps it like a sphere instead. (is that really how you spell sphere?)

Cubic - like if there was a cube surrounding your object that projected the map inward. (I can't really put it in words)

UV - maps the object in u,v coordinates instead of x,y,z. It's like if you unwrapped your object and laid it out in two dimensions. The most complex of these.

Those are in most 3D programs.

That's all I can think of right now.

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If winners never quit, and quitters never win, who came up with "Quit while you're ahead"?
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Cool, thanks for all your repplies... really appreciate it.

Does anyone know how to access these features in bryce? - otherwise ive got to learn them for 3DS MAX.

Thanks 🙂

l e g i o n

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The heart goes streight from sugar to coffee.
(url="http://"http://www.planetpixel.co.uk")http://www.planetpixel.co.uk(/url)

I'd just learn 3DS MAX.

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If winners never quit, and quitters never win, who came up with "Quit while you're ahead"?
Also: Evil Penguin (not as much any more)

Quote

Originally posted by Legion:
**Cool, thanks for all your repplies... really appreciate it.

Does anyone know how to access these features in bryce? - otherwise ive got to learn them for 3DS MAX.

Thanks 🙂

l e g i o n
**

In the materials lab, click the pull down menu on the bottom right of the texture box and change it to "object space" or one of the other settings, this should do what you want it to.

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Quote

Originally posted by kbmeister:
**In the materials lab, click the pull down menu on the bottom right of the texture box and change it to "object space" or one of the other settings, this should do what you want it to.

**

Given the choise between learning how to do something in Bryce, and learning another application from scratch....! There are many negative things that made be said about Bryce, but hard to learn is not one of them.

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You see a Grue.