The first of many coldstone qustions

Alright. i have started playing with coldstone, and have begun a little plug-in development. I need to make a new item to test it out. I want to add the item to fantrima, just to see if I can get it to work. How do I bring up a map of fantriam so I can modify it?
Also, If I make a plugin that says put a well in the top right corner, and someone else makes one tat says put a well in te top left corner, will there be wells in both corners?

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CI-I@()s

Quote

Originally posted by CI-Ia0s:
**Alright. i have started playing with coldstone, and have begun a little plug-in development. I need to make a new item to test it out. I want to add the item to fantrima, just to see if I can get it to work. How do I bring up a map of fantriam so I can modify it?
Also, If I make a plugin that says put a well in the top right corner, and someone else makes one tat says put a well in te top left corner, will there be wells in both corners?
**

I suggest you post this on the Coldstone Web Board. As far as the wells are concerned, if both plug-ins are active, and both add wells, there would then be four wells in Fantrima (as there are two in the original game).

~RD

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Quote

Originally posted by CI-Ia0s:
**Alright. i have started playing with coldstone, and have begun a little plug-in development. I need to make a new item to test it out. I want to add the item to fantrima, just to see if I can get it to work. How do I bring up a map of fantriam so I can modify it?
Also, If I make a plugin that says put a well in the top right corner, and someone else makes one tat says put a well in te top left corner, will there be wells in both corners?
**

Mr. CI-Ia0s,

Please take a look at the (url="http://"http://stark.evula.net/plugin_faq.htm")PoG Plug-in How-to Guide(/url) that is in development. The specific information you are looking for is detailed (url="http://"http://stark.evula.net/plugin_faq.htm#pluginloadcall")here(/url).

The gist of it is that you will need to create an event to place the item at the location you wish, then use a plug-in load call to make the event load when the player enters Fantrima. This guide will instruct you in how to do all of this except making an event(since that section isn't written yet). But if you've gotten this far, then you can probably figure out how to write an event that will do what you wish.

If you get confused or have problems, either post on the Coldstone board or feel free to drop me an email at stark@evula.net.

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Thnx Stark. I am going to be needing a lot of help. I have decided that I will probably email you instead of posting here. I feel really stupid for not seeing that. I will have to cover this anyway so:
How do you edit a map so that there is a path leading somewhere, so that you can get to a screen you created?
NOTE:This is my last post on Plug-in questions before I switch to Coldstone board/email. Also, anyone else who is/has/will be working on PoG plugins give me an email address. I can use all the help I can get.

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CI-I@()s

Quote

Originally posted by CI-Ia0s:
How do you edit a map so that there is a path leading somewhere, so that you can get to a screen you created?

Mr. CI-Ia0s,

In addition to e-mail, feel free to log into Ambrosia's IRC channel. The address is irc.ambrosia.net:6667 and the channel is #Coldstone. I'm usually idling there from 8:30am-5:00pm CST during work, and other Coldstone afficianados drop in periodically.

Alright, on to business...

The quick and dirty explanation is that you create an event that places stamps of your path on the map, and that also changes the map cell's from blocked to cleared(assuming you place a path through a previously unaccessible area). You then utilize a plugin load call so that your event is called when the player enters the area that you want your path to be loaded in, and it happens.

Stamps and events are both sections that are in development at this time. I hope to have them written soon though. In the mean time I, or others, should be able to walk you through it.

Stamps, in my opinion, is one of the hardest things to do correctly. It is easy to make/place a stamp, but it is time-consuming as all get out for me to get a stamp properly placed since you place stamps to a pixelated coordinate.

Anyways, good luck.

(edit) Threw in the #coldstone invitation (/edit)
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(This message has been edited by Stark Bledfast (edited 10-09-2002).)

Quote

Originally posted by Rubber Ducky:
As far as the wells are concerned, if both plug-ins are active, and both add wells, there would then be four wells in Fantrima (as there are two in the original game).

RD,

Not necessarily.

Since well's are not inventory objects the player will never see what the wells name is. However, if duplicate names are used then problems can occur, as can problems occur if the event you use to place the objects has a duplicated name.

Without writing a tireless debate on this subject, the most likely scenario is that 4 wells would be placed. If the wells of 2 different plug-ins have the same name(if the name "Well" was chosen, for instance, which is a really, really bad thing to do, btw), then one plug-in will over-write the other and the well pictures will be the same(assuming they were different before). If the events to place the wells are different then both wells will be put onto the screen, but again they will look the same because one plug-in overwrites the other so only 1 object is used, it is just placed in 2 places. If on the other hand the event to place the objects has the same name in both plug-ins(you name it "Load well" for instance, which again is a really, really bad thing to do) then one plug-in will overwrite the other and in this instance only 1 of the wells will be placed, since the overwritten event will never fire off.

And all this is assuming that you are using a physical object for your well, and not a stamp. On the normal Fantrima map the objects are probably built into the map itself using pictures and not objects, and thus will most likely be unaffected by anything that is done(unless you place a stamp over it and change access, if applicable).

For help with naming things in plug-ins, I would highly recommend that you visit the (url="http://"http://stark.evula.net/plugin_faq.htm")plug-in guide(/url)'s section on (url="http://"http://stark.evula.net/plugin_faq.htm#namingscheme")naming schemes(/url).

This was probably more than you wanted to know... 🙂

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thnx. I am making progress (which is amazing) I now have 2 spells, and 3 items. <in a sarcastic tone>Now all I need to do is add a few more spells, create qwests and corresponding maps, and modify NPCs.

At least its progress :).

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CI-I@()s