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1. Debris. Can i make it so that when i blow a ship up little parts of it will fly off?
2. Planet attack. Can i have it set so that a fleet of transports from (.gov) take over (planet) while I am in the system?
3. Escape through hypergate. Can i make it so when this one enemy fleet is 2/3 destroyed the rest will huddle around a hypergate and jump out of the system(using the hyper gate of course)?
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1. I think that you can do this by using the explosions and press the w/ sparks (I think)
2. I am not sure how to do this, but it is a very good idea. Please follow up on it.
3. I think that the AI players already do this. But I am not sure.
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#2 can't be done. Sorry.
------------------ Kevin Ballard (url="http://"mailto:kevin@sb.org")mailto:kevin@sb.org(/url)kevin@sb.org
Regarding #3: Set the AI of the flët's gövt to prefer hypergates (and/or give all ships in the fleet 0 fuel), and set up the ship strengths and gövt bravery accordingly so that they flee before death.
------------------ "A taco is merely a rigid, deformed tortilla." - Thomas Castiglione "There will be MUCH CRUSHING!" - Pink
Number 2 is actually possible, I believe
Make a fleet of mission-related ships that are set to attack enemy planets, make the planet's OnDestroy field take the player to a version of the system where the ships' government controls that planet.
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Quote
Originally posted by Nadir: **Number 2 is actually possible, I believe
Make a fleet of mission-related ships that are set to attack enemy planets, make the planet's OnDestroy field take the player to a version of the system where the ships' government controls that planet.**
Interesting idea. Wouldn't the player notice the transition to the new system?
I've never seen the player get moved while in space, so I don't know what it looks like.
Originally posted by Aranor: Interesting idea. Wouldn't the player notice the transition to the new system?
I would think so - I expect the ships in the system would change. I'm going to have to try that.
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David Arthur: I would think so - I expect the ships in the system would change. I'm going to have to try that.
Well, it'd look like the government took over the system in the course of hours/days. In a previous discussion, I think it was noted that the ncb changes wouldn't take effect untill the next takeoff/landing or hyperjump/wormhole/gate use. It'd be my guess that the player would only know what happened if they were really looking for it/expecting it.
A.
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**
That would work fine
------------------ " Come up, O lions, and shake off the delusion that you are sheep. You are souls immortal, spirits free, blessed and eternal " -Swami Vivekananda
Make a fleet of mission-related ships that are set to attack enemy planets, make the planet's OnDestroy field take the player to a version of the system where the ships' government controls that planet. **
I'll have to try that. If it ever works, it could prove VERY valuble option for my TC. Hmm, its going to be a while before i'm going to be able to get around to testing though...
Thanks for the help people!