Planetary Destruction

In Nova you have the option of making a weapon that will kill planets. I tried to make a beam that will do this, but it passes right over the planet and it still hits other ships. How do I make this work?

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Im still waiting for my Nova registration code, so i can't do much yet.
However, i am also doing an anti-planetary weapon somewhere in my plug.
So if you ever find anything out i'd like to know. If i find anything out i'll let you know.

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Check the spöb resource's Strength field. If it is set to 0 or 1, it's invincible.

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Originally posted by EVula:
**Check the spöb resource's Strength field. If it is set to 0 or 1, it's invincible.

**

Yes, but the beams that I have made don't actually hit destroyable planets. They ignore them. I can't actually fire at the planet, it won't work. It just passes over it like a regular beam.

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Quote

Originally posted by P-Psycho:
Yes, but the beams that I have made don't actually hit destroyable planets. They ignore them. I can't actually fire at the planet, it won't work. It just passes over it like a regular beam.

Did you target the planet (ie: hit the land key)? Maybe try using something other than a beam, like a missile or a blaster.

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Quote

Originally posted by P-Psycho:
**In Nova you have the option of making a weapon that will kill planets. I tried to make a beam that will do this, but it passes right over the planet and it still hits other ships. How do I make this work?
**

Beams can't hit planets.

mcb

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"If it's not on fire, it's a software problem."

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Originally posted by mburch:
Beams can't hit planets.

No Star Destroyers? Damn.

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Originally posted by EVula:
No Star Destroyers? Damn.

Actually, I just figured out how to get around that. In the shän for the Star Destroyer, have the weapon animation be it's main weapon glowing. Then, set the ship to unfold before firing (like the Asteroid Miner), and have the "unfolding" action be the lasers charging up. Have the actual weapon be some kind of unguided missile (the AI wouldn't be using this, most likely) or something, but it looks like an elongated laser blast. The "missile" outfit could just call it a single charge for the weapon, and since it uses up so much energy, you have to land somewhere and purchase another charge of energy.

shrug File this under "EVula was bored and thinking about how to do stuff with the EVN engine".

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Quote

Originally posted by mburch:
**Beams can't hit planets.

mcb

**

Thanks, Matt.

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quote:
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The "missile" outfit could just call it a single charge for the weapon, and since it uses up so much energy, you have to land somewhere and purchase another charge of energy.
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Some weapons can generate their own ammo. If you combine this ability with how Evula said to do it you can have an infinite amount of ammo. The recharge tme could be made to match the reload time, so the instant you could fire again a new ammo would appear. Im not sure if regenerating ammo can be set to only creat so many. Perhaps not as in Nova you are given more Darts by a mission when landing instead of them regenerating.

If you activated a cron resource when an ammo appeared you could have a message appear saying "Planet Killing Laser Now Armed!" or some such thing...

Burch-sama, can Beams hit planet-ships? I'm using the planet ship-planet weapon bit to implement a two-level damage system, and it seems to be working so far, but I haven't gotten to the beam weapons yet...

~Charlie
"Even the Buddha despaired of saving women" ~Takuan Soho

I think you might need to give the planet to be distroyed a distroyed graphic. Most in normal nova have "-1" in the box for destroyed graphic.

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Originally posted by Russell Quintero:
If you combine this ability with how Evula said to do it you can have an infinite amount of ammo.

It's "EVula", not "Evula".

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Originally posted by Russell Quintero:
If you activated a cron resource when an ammo appeared you could have a message appear saying "Planet Killing Laser Now Armed!" or some such thing...

Well, I have to say that would be very cool for a weapon of that magnitude.

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Can a beam weapon hit a planet-type ship? Because I want to have it so that capital ships can only be hit with heavy weapons, ysee...

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Renyard:
Can a beam weapon hit a planet-type ship?

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mburch:
Beams can't hit planets.

Anatole.

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Originally posted by Anatole:
< snip>

Renyard asked about 'planet-type' shďps, not spöbs. Matt Burch was referring to spöbs. The question is valid. I haven't tested it, but I can't see any reason why beams wouldn't be able to hit planet-type ships, as they're just modified ships.

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David Arthur
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David Arthur:
Renyard asked about 'planet-type' shďps, not spöbs. Matt Burch was referring to spöbs. The question is valid. I haven't tested it, but I can't see any reason why beams wouldn't be able to hit planet-type ships, as they're just modified ships.

make that three times I've made a stupid post today.

That's an interesting idea; I'll test it when I get home...

TEST RESULTS:
Planet-type ships are immune to beam weapons. Namely, the AI will not fire them.
Polaris ships have never been so easy to kill in my RAGE ^_~

Anatole.

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There is a place, where these creatures of phenominal power exist. I went their once, and walked as they did, and studied them. Only then did I understand why we act as we do. - From the, "Guidebook to Humans", Antigan Military pamphlet

(This message has been edited by Anatole (edited 04-11-2002).)

Sucks, don't it? I'm already well vested in a Robotech plug with a capital/fighter scale weapon systems- and then I find the trademark weapons (the Main Gun, anyone?) can't be a beam. It just isn't right. The next best thing was a large, rotating energy ball that recursively sub-munitions itself when it hits things to promote the appearance of going through things. It works alright, but it just doesn't do the weapon justice.

Some notes to other people contemplating this type of system:
1. Balance is important. With planet-type capital ships, onboard fighters can be almost useless. I use them mostly as mobile point-defense systems, and battles look cool.
2. Fighters can't hit capitals, and capitals can't hit fighters. This is more important than it sounds. My solution is that the heavy missiles the capitals fire sub-munition into non-planetary light missiles, letting them hit both, eventually. The AI seems to have a little trouble with this, though, so be careful. Be sure to give your capitals a few point-defence guns to take out fighters. (All my fighters have the "can be hit by PD" flag on). But also, give at least some fighters a way to hit capitals in a pinch. One of my fighters carries bombs and a few heavy missiles for this purpose.

Done right, battles look very bitchin' done this way, with swarms of fighters shooting down missiles aimed at both themselves and the ships they are protecting, as well as the other fighters, and the capitals pounding away at eachother with the big guns. Again, be careful, as nothing is more annoying than to be rendered impotent, either way.

~Charlie Sibbach

While were on destroyable parents, I noticed a few things. I made all the ships in my plug planet ships and planet weapons and the planet ships have no accelaratio. Is there any was to fix this?